| /* Wrapper to make installation easier with cross-compiling. |
| * |
| * Copyright 2006 Rob Landley <rob@landley.net> |
| */ |
| |
| #include "toys.h" |
| |
| #undef NEWTOY |
| #undef OLDTOY |
| #define NEWTOY(name, opts, flags) {#name, 0, 0, flags}, |
| #define OLDTOY(name, oldname, flags) {#name, 0, 0, flags}, |
| |
| // Populate toy_list[]. |
| |
| struct toy_list toy_list[] = { |
| #include "generated/newtoys.h" |
| }; |
| |
| #define TOY_LIST_LEN (sizeof(toy_list)/sizeof(struct toy_list)) |
| |
| int main(int argc, char *argv[]) |
| { |
| static char *toy_paths[]={"usr/","bin/","sbin/",0}; |
| int i, len = 0; |
| |
| // Output list of applets. |
| for (i=1; i<TOY_LIST_LEN; i++) { |
| int fl = toy_list[i].flags; |
| if (fl & TOYMASK_LOCATION) { |
| if (argc>1) { |
| int j; |
| for (j=0; toy_paths[j]; j++) |
| if (fl & (1<<j)) len += printf("%s", toy_paths[j]); |
| } |
| len += printf("%s\n",toy_list[i].name); |
| } |
| } |
| return 0; |
| } |