| # SPDX-License-Identifier: GPL-2.0 | |
| # Rules to generate bpf objs | |
| CLANG ?= clang | |
| SCRATCH_DIR := $(OUTPUT)/tools | |
| BUILD_DIR := $(SCRATCH_DIR)/build | |
| BPFDIR := $(top_srcdir)/tools/lib/bpf | |
| APIDIR := $(top_srcdir)/tools/include/uapi | |
| CCINCLUDE += -I$(selfdir)/bpf | |
| CCINCLUDE += -I$(top_srcdir)/usr/include/ | |
| CCINCLUDE += -I$(SCRATCH_DIR)/include | |
| BPFOBJ := $(BUILD_DIR)/libbpf/libbpf.a | |
| MAKE_DIRS := $(BUILD_DIR)/libbpf | |
| $(MAKE_DIRS): | |
| $(call msg,MKDIR,,$@) | |
| $(Q)mkdir -p $@ | |
| # Get Clang's default includes on this system, as opposed to those seen by | |
| # '--target=bpf'. This fixes "missing" files on some architectures/distros, | |
| # such as asm/byteorder.h, asm/socket.h, asm/sockios.h, sys/cdefs.h etc. | |
| # | |
| # Use '-idirafter': Don't interfere with include mechanics except where the | |
| # build would have failed anyways. | |
| define get_sys_includes | |
| $(shell $(1) $(2) -v -E - </dev/null 2>&1 \ | |
| | sed -n '/<...> search starts here:/,/End of search list./{ s| \(/.*\)|-idirafter \1|p }') \ | |
| $(shell $(1) $(2) -dM -E - </dev/null | grep '__riscv_xlen ' | awk '{printf("-D__riscv_xlen=%d -D__BITS_PER_LONG=%d", $$3, $$3)}') | |
| endef | |
| ifneq ($(CROSS_COMPILE),) | |
| CLANG_TARGET_ARCH = --target=$(notdir $(CROSS_COMPILE:%-=%)) | |
| endif | |
| CLANG_SYS_INCLUDES = $(call get_sys_includes,$(CLANG),$(CLANG_TARGET_ARCH)) | |
| BPF_PROG_OBJS := $(patsubst %.c,$(OUTPUT)/%.o,$(wildcard *.bpf.c)) | |
| $(BPF_PROG_OBJS): $(OUTPUT)/%.o : %.c $(BPFOBJ) | $(MAKE_DIRS) | |
| $(call msg,BPF_PROG,,$@) | |
| $(Q)$(CLANG) -O2 -g --target=bpf $(CCINCLUDE) $(CLANG_SYS_INCLUDES) \ | |
| -c $< -o $@ | |
| $(BPFOBJ): $(wildcard $(BPFDIR)/*.[ch] $(BPFDIR)/Makefile) \ | |
| $(APIDIR)/linux/bpf.h \ | |
| | $(BUILD_DIR)/libbpf | |
| $(call msg,MAKE,,$@) | |
| $(Q)$(MAKE) $(submake_extras) -C $(BPFDIR) OUTPUT=$(BUILD_DIR)/libbpf/ \ | |
| EXTRA_CFLAGS='-g -O0' \ | |
| DESTDIR=$(SCRATCH_DIR) prefix= all install_headers | |
| EXTRA_CLEAN += $(SCRATCH_DIR) |