| // SPDX-License-Identifier: GPL-2.0-or-later | |
| /* | |
| * Copyright (c) 1999-2001 Vojtech Pavlik | |
| * Copyright (c) 1999 Brian Gerst | |
| */ | |
| /* | |
| * NS558 based standard IBM game port driver for Linux | |
| */ | |
| #include <asm/io.h> | |
| #include <linux/module.h> | |
| #include <linux/ioport.h> | |
| #include <linux/init.h> | |
| #include <linux/delay.h> | |
| #include <linux/gameport.h> | |
| #include <linux/slab.h> | |
| #include <linux/pnp.h> | |
| MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); | |
| MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver"); | |
| MODULE_LICENSE("GPL"); | |
| static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209, | |
| 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 }; | |
| struct ns558 { | |
| int type; | |
| int io; | |
| int size; | |
| struct pnp_dev *dev; | |
| struct gameport *gameport; | |
| struct list_head node; | |
| }; | |
| static LIST_HEAD(ns558_list); | |
| /* | |
| * ns558_isa_probe() tries to find an isa gameport at the | |
| * specified address, and also checks for mirrors. | |
| * A joystick must be attached for this to work. | |
| */ | |
| static int ns558_isa_probe(int io) | |
| { | |
| int i, j, b; | |
| unsigned char c, u, v; | |
| struct ns558 *ns558; | |
| struct gameport *port; | |
| /* | |
| * No one should be using this address. | |
| */ | |
| if (!request_region(io, 1, "ns558-isa")) | |
| return -EBUSY; | |
| /* | |
| * We must not be able to write arbitrary values to the port. | |
| * The lower two axis bits must be 1 after a write. | |
| */ | |
| c = inb(io); | |
| outb(~c & ~3, io); | |
| if (~(u = v = inb(io)) & 3) { | |
| outb(c, io); | |
| release_region(io, 1); | |
| return -ENODEV; | |
| } | |
| /* | |
| * After a trigger, there must be at least some bits changing. | |
| */ | |
| for (i = 0; i < 1000; i++) v &= inb(io); | |
| if (u == v) { | |
| outb(c, io); | |
| release_region(io, 1); | |
| return -ENODEV; | |
| } | |
| msleep(3); | |
| /* | |
| * After some time (4ms) the axes shouldn't change anymore. | |
| */ | |
| u = inb(io); | |
| for (i = 0; i < 1000; i++) | |
| if ((u ^ inb(io)) & 0xf) { | |
| outb(c, io); | |
| release_region(io, 1); | |
| return -ENODEV; | |
| } | |
| /* | |
| * And now find the number of mirrors of the port. | |
| */ | |
| for (i = 1; i < 5; i++) { | |
| release_region(io & (-1 << (i - 1)), (1 << (i - 1))); | |
| if (!request_region(io & (-1 << i), (1 << i), "ns558-isa")) | |
| break; /* Don't disturb anyone */ | |
| outb(0xff, io & (-1 << i)); | |
| for (j = b = 0; j < 1000; j++) | |
| if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++; | |
| msleep(3); | |
| if (b > 300) { /* We allow 30% difference */ | |
| release_region(io & (-1 << i), (1 << i)); | |
| break; | |
| } | |
| } | |
| i--; | |
| if (i != 4) { | |
| if (!request_region(io & (-1 << i), (1 << i), "ns558-isa")) | |
| return -EBUSY; | |
| } | |
| ns558 = kzalloc_obj(*ns558); | |
| port = gameport_allocate_port(); | |
| if (!ns558 || !port) { | |
| printk(KERN_ERR "ns558: Memory allocation failed.\n"); | |
| release_region(io & (-1 << i), (1 << i)); | |
| kfree(ns558); | |
| gameport_free_port(port); | |
| return -ENOMEM; | |
| } | |
| ns558->io = io; | |
| ns558->size = 1 << i; | |
| ns558->gameport = port; | |
| port->io = io; | |
| gameport_set_name(port, "NS558 ISA Gameport"); | |
| gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i)); | |
| gameport_register_port(port); | |
| list_add(&ns558->node, &ns558_list); | |
| return 0; | |
| } | |
| #ifdef CONFIG_PNP | |
| static const struct pnp_device_id pnp_devids[] = { | |
| { .id = "@P@0001" }, /* ALS 100 */ | |
| { .id = "@P@0020" }, /* ALS 200 */ | |
| { .id = "@P@1001" }, /* ALS 100+ */ | |
| { .id = "@P@2001" }, /* ALS 120 */ | |
| { .id = "ASB16fd" }, /* AdLib NSC16 */ | |
| { .id = "AZT3001" }, /* AZT1008 */ | |
| { .id = "CDC0001" }, /* Opl3-SAx */ | |
| { .id = "CSC0001" }, /* CS4232 */ | |
| { .id = "CSC000f" }, /* CS4236 */ | |
| { .id = "CSC0101" }, /* CS4327 */ | |
| { .id = "CTL7001" }, /* SB16 */ | |
| { .id = "CTL7002" }, /* AWE64 */ | |
| { .id = "CTL7005" }, /* Vibra16 */ | |
| { .id = "ENS2020" }, /* SoundscapeVIVO */ | |
| { .id = "ESS0001" }, /* ES1869 */ | |
| { .id = "ESS0005" }, /* ES1878 */ | |
| { .id = "ESS6880" }, /* ES688 */ | |
| { .id = "IBM0012" }, /* CS4232 */ | |
| { .id = "OPT0001" }, /* OPTi Audio16 */ | |
| { .id = "YMH0006" }, /* Opl3-SA */ | |
| { .id = "YMH0022" }, /* Opl3-SAx */ | |
| { .id = "PNPb02f" }, /* Generic */ | |
| { } | |
| }; | |
| MODULE_DEVICE_TABLE(pnp, pnp_devids); | |
| static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did) | |
| { | |
| int ioport, iolen; | |
| struct ns558 *ns558; | |
| struct gameport *port; | |
| if (!pnp_port_valid(dev, 0)) { | |
| printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n"); | |
| return -ENODEV; | |
| } | |
| ioport = pnp_port_start(dev, 0); | |
| iolen = pnp_port_len(dev, 0); | |
| if (!request_region(ioport, iolen, "ns558-pnp")) | |
| return -EBUSY; | |
| ns558 = kzalloc_obj(*ns558); | |
| port = gameport_allocate_port(); | |
| if (!ns558 || !port) { | |
| printk(KERN_ERR "ns558: Memory allocation failed\n"); | |
| kfree(ns558); | |
| gameport_free_port(port); | |
| return -ENOMEM; | |
| } | |
| ns558->io = ioport; | |
| ns558->size = iolen; | |
| ns558->dev = dev; | |
| ns558->gameport = port; | |
| gameport_set_name(port, "NS558 PnP Gameport"); | |
| gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev)); | |
| port->dev.parent = &dev->dev; | |
| port->io = ioport; | |
| gameport_register_port(port); | |
| list_add_tail(&ns558->node, &ns558_list); | |
| return 0; | |
| } | |
| static struct pnp_driver ns558_pnp_driver = { | |
| .name = "ns558", | |
| .id_table = pnp_devids, | |
| .probe = ns558_pnp_probe, | |
| }; | |
| #else | |
| static struct pnp_driver ns558_pnp_driver; | |
| #endif | |
| static int __init ns558_init(void) | |
| { | |
| int i = 0; | |
| int error; | |
| error = pnp_register_driver(&ns558_pnp_driver); | |
| if (error && error != -ENODEV) /* should be ENOSYS really */ | |
| return error; | |
| /* | |
| * Probe ISA ports after PnP, so that PnP ports that are already | |
| * enabled get detected as PnP. This may be suboptimal in multi-device | |
| * configurations, but saves hassle with simple setups. | |
| */ | |
| while (ns558_isa_portlist[i]) | |
| ns558_isa_probe(ns558_isa_portlist[i++]); | |
| return list_empty(&ns558_list) && error ? -ENODEV : 0; | |
| } | |
| static void __exit ns558_exit(void) | |
| { | |
| struct ns558 *ns558, *safe; | |
| list_for_each_entry_safe(ns558, safe, &ns558_list, node) { | |
| gameport_unregister_port(ns558->gameport); | |
| release_region(ns558->io & ~(ns558->size - 1), ns558->size); | |
| kfree(ns558); | |
| } | |
| pnp_unregister_driver(&ns558_pnp_driver); | |
| } | |
| module_init(ns558_init); | |
| module_exit(ns558_exit); |