| // SPDX-License-Identifier: GPL-2.0-only | |
| /* | |
| * Copyright (c) 2014 The Linux Foundation. All rights reserved. | |
| * Copyright (C) 2013 Red Hat | |
| * Author: Rob Clark <robdclark@gmail.com> | |
| */ | |
| #include <linux/clk.h> | |
| #include <linux/component.h> | |
| #include <linux/platform_device.h> | |
| #include <linux/pm_runtime.h> | |
| #include <linux/timer.h> | |
| #include <drm/drm_print.h> | |
| #include "vc4_drv.h" | |
| #include "vc4_regs.h" | |
| static const struct debugfs_reg32 v3d_regs[] = { | |
| VC4_REG32(V3D_IDENT0), | |
| VC4_REG32(V3D_IDENT1), | |
| VC4_REG32(V3D_IDENT2), | |
| VC4_REG32(V3D_SCRATCH), | |
| VC4_REG32(V3D_L2CACTL), | |
| VC4_REG32(V3D_SLCACTL), | |
| VC4_REG32(V3D_INTCTL), | |
| VC4_REG32(V3D_INTENA), | |
| VC4_REG32(V3D_INTDIS), | |
| VC4_REG32(V3D_CT0CS), | |
| VC4_REG32(V3D_CT1CS), | |
| VC4_REG32(V3D_CT0EA), | |
| VC4_REG32(V3D_CT1EA), | |
| VC4_REG32(V3D_CT0CA), | |
| VC4_REG32(V3D_CT1CA), | |
| VC4_REG32(V3D_CT00RA0), | |
| VC4_REG32(V3D_CT01RA0), | |
| VC4_REG32(V3D_CT0LC), | |
| VC4_REG32(V3D_CT1LC), | |
| VC4_REG32(V3D_CT0PC), | |
| VC4_REG32(V3D_CT1PC), | |
| VC4_REG32(V3D_PCS), | |
| VC4_REG32(V3D_BFC), | |
| VC4_REG32(V3D_RFC), | |
| VC4_REG32(V3D_BPCA), | |
| VC4_REG32(V3D_BPCS), | |
| VC4_REG32(V3D_BPOA), | |
| VC4_REG32(V3D_BPOS), | |
| VC4_REG32(V3D_BXCF), | |
| VC4_REG32(V3D_SQRSV0), | |
| VC4_REG32(V3D_SQRSV1), | |
| VC4_REG32(V3D_SQCNTL), | |
| VC4_REG32(V3D_SRQPC), | |
| VC4_REG32(V3D_SRQUA), | |
| VC4_REG32(V3D_SRQUL), | |
| VC4_REG32(V3D_SRQCS), | |
| VC4_REG32(V3D_VPACNTL), | |
| VC4_REG32(V3D_VPMBASE), | |
| VC4_REG32(V3D_PCTRC), | |
| VC4_REG32(V3D_PCTRE), | |
| VC4_REG32(V3D_PCTR(0)), | |
| VC4_REG32(V3D_PCTRS(0)), | |
| VC4_REG32(V3D_PCTR(1)), | |
| VC4_REG32(V3D_PCTRS(1)), | |
| VC4_REG32(V3D_PCTR(2)), | |
| VC4_REG32(V3D_PCTRS(2)), | |
| VC4_REG32(V3D_PCTR(3)), | |
| VC4_REG32(V3D_PCTRS(3)), | |
| VC4_REG32(V3D_PCTR(4)), | |
| VC4_REG32(V3D_PCTRS(4)), | |
| VC4_REG32(V3D_PCTR(5)), | |
| VC4_REG32(V3D_PCTRS(5)), | |
| VC4_REG32(V3D_PCTR(6)), | |
| VC4_REG32(V3D_PCTRS(6)), | |
| VC4_REG32(V3D_PCTR(7)), | |
| VC4_REG32(V3D_PCTRS(7)), | |
| VC4_REG32(V3D_PCTR(8)), | |
| VC4_REG32(V3D_PCTRS(8)), | |
| VC4_REG32(V3D_PCTR(9)), | |
| VC4_REG32(V3D_PCTRS(9)), | |
| VC4_REG32(V3D_PCTR(10)), | |
| VC4_REG32(V3D_PCTRS(10)), | |
| VC4_REG32(V3D_PCTR(11)), | |
| VC4_REG32(V3D_PCTRS(11)), | |
| VC4_REG32(V3D_PCTR(12)), | |
| VC4_REG32(V3D_PCTRS(12)), | |
| VC4_REG32(V3D_PCTR(13)), | |
| VC4_REG32(V3D_PCTRS(13)), | |
| VC4_REG32(V3D_PCTR(14)), | |
| VC4_REG32(V3D_PCTRS(14)), | |
| VC4_REG32(V3D_PCTR(15)), | |
| VC4_REG32(V3D_PCTRS(15)), | |
| VC4_REG32(V3D_DBGE), | |
| VC4_REG32(V3D_FDBGO), | |
| VC4_REG32(V3D_FDBGB), | |
| VC4_REG32(V3D_FDBGR), | |
| VC4_REG32(V3D_FDBGS), | |
| VC4_REG32(V3D_ERRSTAT), | |
| }; | |
| static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused) | |
| { | |
| struct drm_debugfs_entry *entry = m->private; | |
| struct drm_device *dev = entry->dev; | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| int ret = vc4_v3d_pm_get(vc4); | |
| if (ret == 0) { | |
| uint32_t ident1 = V3D_READ(V3D_IDENT1); | |
| uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC); | |
| uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS); | |
| uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS); | |
| seq_printf(m, "Revision: %d\n", | |
| VC4_GET_FIELD(ident1, V3D_IDENT1_REV)); | |
| seq_printf(m, "Slices: %d\n", nslc); | |
| seq_printf(m, "TMUs: %d\n", nslc * tups); | |
| seq_printf(m, "QPUs: %d\n", nslc * qups); | |
| seq_printf(m, "Semaphores: %d\n", | |
| VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM)); | |
| vc4_v3d_pm_put(vc4); | |
| } | |
| return 0; | |
| } | |
| /* | |
| * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably | |
| * get the pm_runtime refcount to 0 in vc4_reset(). | |
| */ | |
| int | |
| vc4_v3d_pm_get(struct vc4_dev *vc4) | |
| { | |
| if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) | |
| return -ENODEV; | |
| mutex_lock(&vc4->power_lock); | |
| if (vc4->power_refcount++ == 0) { | |
| int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); | |
| if (ret < 0) { | |
| vc4->power_refcount--; | |
| mutex_unlock(&vc4->power_lock); | |
| return ret; | |
| } | |
| } | |
| mutex_unlock(&vc4->power_lock); | |
| return 0; | |
| } | |
| void | |
| vc4_v3d_pm_put(struct vc4_dev *vc4) | |
| { | |
| if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) | |
| return; | |
| mutex_lock(&vc4->power_lock); | |
| if (--vc4->power_refcount == 0) { | |
| pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev); | |
| pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev); | |
| } | |
| mutex_unlock(&vc4->power_lock); | |
| } | |
| static void vc4_v3d_init_hw(struct drm_device *dev) | |
| { | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| /* Take all the memory that would have been reserved for user | |
| * QPU programs, since we don't have an interface for running | |
| * them, anyway. | |
| */ | |
| V3D_WRITE(V3D_VPMBASE, 0); | |
| } | |
| static int bin_slot_try_alloc(struct vc4_dev *vc4) | |
| { | |
| int slot; | |
| guard(spinlock_irqsave)(&vc4->job_lock); | |
| slot = ffs(~vc4->bin_alloc_used); | |
| if (slot != 0) { | |
| /* Switch from ffs() bit index to a 0-based index. */ | |
| slot--; | |
| vc4->bin_alloc_used |= BIT(slot); | |
| } else { | |
| slot = -ENOMEM; | |
| } | |
| return slot; | |
| } | |
| int vc4_v3d_get_bin_slot(struct vc4_dev *vc4, long timeout) | |
| { | |
| int slot; | |
| long ret; | |
| if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) | |
| return -ENODEV; | |
| /* If the pool is full, wait for a job to release its slots. */ | |
| ret = wait_event_interruptible_timeout(vc4->job_wait_queue, | |
| (slot = bin_slot_try_alloc(vc4)) >= 0, | |
| timeout); | |
| if (ret < 0) | |
| return ret; | |
| if (ret == 0) | |
| return -ENOMEM; | |
| return slot; | |
| } | |
| /* | |
| * bin_bo_alloc() - allocates the memory that will be used for | |
| * tile binning. | |
| * | |
| * The binner has a limitation that the addresses in the tile state | |
| * buffer that point into the tile alloc buffer or binner overflow | |
| * memory only have 28 bits (256MB), and the top 4 on the bus for | |
| * tile alloc references end up coming from the tile state buffer's | |
| * address. | |
| * | |
| * To work around this, we allocate a single large buffer while V3D is | |
| * in use, make sure that it has the top 4 bits constant across its | |
| * entire extent, and then put the tile state, tile alloc, and binner | |
| * overflow memory inside that buffer. | |
| * | |
| * This creates a limitation where we may not be able to execute a job | |
| * if it doesn't fit within the buffer that we allocated up front. | |
| * However, it turns out that 16MB is "enough for anybody", and | |
| * real-world applications run into allocation failures from the | |
| * overall DMA pool before they make scenes complicated enough to run | |
| * out of bin space. | |
| */ | |
| static int bin_bo_alloc(struct vc4_dev *vc4) | |
| { | |
| struct vc4_v3d *v3d = vc4->v3d; | |
| uint32_t size = 16 * 1024 * 1024; | |
| int ret = 0; | |
| struct list_head list; | |
| if (!v3d) | |
| return -ENODEV; | |
| /* We may need to try allocating more than once to get a BO | |
| * that doesn't cross 256MB. Track the ones we've allocated | |
| * that failed so far, so that we can free them when we've got | |
| * one that succeeded (if we freed them right away, our next | |
| * allocation would probably be the same chunk of memory). | |
| */ | |
| INIT_LIST_HEAD(&list); | |
| while (true) { | |
| struct vc4_bo *bo = vc4_bo_create(&vc4->base, size, true, | |
| VC4_BO_TYPE_BIN); | |
| if (IS_ERR(bo)) { | |
| ret = PTR_ERR(bo); | |
| dev_err(&v3d->pdev->dev, | |
| "Failed to allocate memory for tile binning: " | |
| "%d. You may need to enable DMA or give it " | |
| "more memory.", | |
| ret); | |
| break; | |
| } | |
| /* Check if this BO won't trigger the addressing bug. */ | |
| if ((bo->base.dma_addr & 0xf0000000) == | |
| ((bo->base.dma_addr + bo->base.base.size - 1) & 0xf0000000)) { | |
| vc4->bin_bo = bo; | |
| /* Set up for allocating 512KB chunks of | |
| * binner memory. The biggest allocation we | |
| * need to do is for the initial tile alloc + | |
| * tile state buffer. We can render to a | |
| * maximum of ((2048*2048) / (32*32) = 4096 | |
| * tiles in a frame (until we do floating | |
| * point rendering, at which point it would be | |
| * 8192). Tile state is 48b/tile (rounded to | |
| * a page), and tile alloc is 32b/tile | |
| * (rounded to a page), plus a page of extra, | |
| * for a total of 320kb for our worst-case. | |
| * We choose 512kb so that it divides evenly | |
| * into our 16MB, and the rest of the 512kb | |
| * will be used as storage for the overflow | |
| * from the initial 32b CL per bin. | |
| */ | |
| vc4->bin_alloc_size = 512 * 1024; | |
| vc4->bin_alloc_used = 0; | |
| vc4->bin_alloc_overflow = 0; | |
| WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 != | |
| bo->base.base.size / vc4->bin_alloc_size); | |
| kref_init(&vc4->bin_bo_kref); | |
| /* Enable the out-of-memory interrupt to set our | |
| * newly-allocated binner BO, potentially from an | |
| * already-pending-but-masked interrupt. | |
| */ | |
| V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM); | |
| break; | |
| } | |
| /* Put it on the list to free later, and try again. */ | |
| list_add(&bo->unref_head, &list); | |
| } | |
| /* Free all the BOs we allocated but didn't choose. */ | |
| while (!list_empty(&list)) { | |
| struct vc4_bo *bo = list_last_entry(&list, | |
| struct vc4_bo, unref_head); | |
| list_del(&bo->unref_head); | |
| drm_gem_object_put(&bo->base.base); | |
| } | |
| return ret; | |
| } | |
| int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used) | |
| { | |
| int ret = 0; | |
| if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) | |
| return -ENODEV; | |
| mutex_lock(&vc4->bin_bo_lock); | |
| if (used && *used) | |
| goto complete; | |
| if (vc4->bin_bo) | |
| kref_get(&vc4->bin_bo_kref); | |
| else | |
| ret = bin_bo_alloc(vc4); | |
| if (ret == 0 && used) | |
| *used = true; | |
| complete: | |
| mutex_unlock(&vc4->bin_bo_lock); | |
| return ret; | |
| } | |
| static void bin_bo_release(struct kref *ref) | |
| { | |
| struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref); | |
| if (WARN_ON_ONCE(!vc4->bin_bo)) | |
| return; | |
| drm_gem_object_put(&vc4->bin_bo->base.base); | |
| vc4->bin_bo = NULL; | |
| } | |
| void vc4_v3d_bin_bo_put(struct vc4_dev *vc4) | |
| { | |
| if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) | |
| return; | |
| mutex_lock(&vc4->bin_bo_lock); | |
| kref_put(&vc4->bin_bo_kref, bin_bo_release); | |
| mutex_unlock(&vc4->bin_bo_lock); | |
| } | |
| #ifdef CONFIG_PM | |
| static int vc4_v3d_runtime_suspend(struct device *dev) | |
| { | |
| struct vc4_v3d *v3d = dev_get_drvdata(dev); | |
| struct vc4_dev *vc4 = v3d->vc4; | |
| vc4_irq_disable(&vc4->base); | |
| clk_disable_unprepare(v3d->clk); | |
| return 0; | |
| } | |
| static int vc4_v3d_runtime_resume(struct device *dev) | |
| { | |
| struct vc4_v3d *v3d = dev_get_drvdata(dev); | |
| struct vc4_dev *vc4 = v3d->vc4; | |
| int ret; | |
| ret = clk_prepare_enable(v3d->clk); | |
| if (ret != 0) | |
| return ret; | |
| vc4_v3d_init_hw(&vc4->base); | |
| vc4_irq_enable(&vc4->base); | |
| enable_irq(vc4->irq); | |
| return 0; | |
| } | |
| #endif | |
| int vc4_v3d_debugfs_init(struct drm_minor *minor) | |
| { | |
| struct drm_device *drm = minor->dev; | |
| struct vc4_dev *vc4 = to_vc4_dev(drm); | |
| struct vc4_v3d *v3d = vc4->v3d; | |
| if (!vc4->v3d) | |
| return -ENODEV; | |
| drm_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL); | |
| vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset); | |
| return 0; | |
| } | |
| static int vc4_v3d_bind(struct device *dev, struct device *master, void *data) | |
| { | |
| struct platform_device *pdev = to_platform_device(dev); | |
| struct drm_device *drm = dev_get_drvdata(master); | |
| struct vc4_dev *vc4 = to_vc4_dev(drm); | |
| struct vc4_v3d *v3d = NULL; | |
| int ret; | |
| v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL); | |
| if (!v3d) | |
| return -ENOMEM; | |
| dev_set_drvdata(dev, v3d); | |
| v3d->pdev = pdev; | |
| v3d->regs = vc4_ioremap_regs(pdev, 0); | |
| if (IS_ERR(v3d->regs)) | |
| return PTR_ERR(v3d->regs); | |
| v3d->regset.base = v3d->regs; | |
| v3d->regset.regs = v3d_regs; | |
| v3d->regset.nregs = ARRAY_SIZE(v3d_regs); | |
| vc4->v3d = v3d; | |
| v3d->vc4 = vc4; | |
| v3d->clk = devm_clk_get_optional(dev, NULL); | |
| if (IS_ERR(v3d->clk)) | |
| return dev_err_probe(dev, PTR_ERR(v3d->clk), "Failed to get V3D clock\n"); | |
| ret = platform_get_irq(pdev, 0); | |
| if (ret < 0) | |
| return ret; | |
| vc4->irq = ret; | |
| ret = vc4_irq_install(drm, vc4->irq); | |
| if (ret) { | |
| drm_err(drm, "Failed to install IRQ handler\n"); | |
| return ret; | |
| } | |
| ret = devm_pm_runtime_enable(dev); | |
| if (ret) | |
| return ret; | |
| ret = pm_runtime_resume_and_get(dev); | |
| if (ret) | |
| return ret; | |
| if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) { | |
| drm_err(drm, "V3D_IDENT0 read 0x%08x instead of 0x%08x\n", | |
| V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0); | |
| ret = -EINVAL; | |
| goto err_put_runtime_pm; | |
| } | |
| /* Reset the binner overflow address/size at setup, to be sure | |
| * we don't reuse an old one. | |
| */ | |
| V3D_WRITE(V3D_BPOA, 0); | |
| V3D_WRITE(V3D_BPOS, 0); | |
| pm_runtime_use_autosuspend(dev); | |
| pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */ | |
| pm_runtime_put_autosuspend(dev); | |
| return 0; | |
| err_put_runtime_pm: | |
| pm_runtime_put(dev); | |
| return ret; | |
| } | |
| static void vc4_v3d_unbind(struct device *dev, struct device *master, | |
| void *data) | |
| { | |
| struct drm_device *drm = data; | |
| struct vc4_dev *vc4 = to_vc4_dev(drm); | |
| /* A straggler vc4_reset() re-enables the interrupt. */ | |
| timer_shutdown_sync(&vc4->hangcheck.timer); | |
| cancel_work_sync(&vc4->hangcheck.reset_work); | |
| vc4_irq_uninstall(drm); | |
| /* Flush rather than cancel, so queued completions release their jobs. */ | |
| flush_work(&vc4->job_done_work); | |
| /* Disable the binner's overflow memory address, so the next | |
| * driver probe (if any) doesn't try to reuse our old | |
| * allocation. | |
| */ | |
| V3D_WRITE(V3D_BPOA, 0); | |
| V3D_WRITE(V3D_BPOS, 0); | |
| vc4->v3d = NULL; | |
| } | |
| static const struct dev_pm_ops vc4_v3d_pm_ops = { | |
| SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL) | |
| }; | |
| static const struct component_ops vc4_v3d_ops = { | |
| .bind = vc4_v3d_bind, | |
| .unbind = vc4_v3d_unbind, | |
| }; | |
| static int vc4_v3d_dev_probe(struct platform_device *pdev) | |
| { | |
| return component_add(&pdev->dev, &vc4_v3d_ops); | |
| } | |
| static void vc4_v3d_dev_remove(struct platform_device *pdev) | |
| { | |
| component_del(&pdev->dev, &vc4_v3d_ops); | |
| } | |
| const struct of_device_id vc4_v3d_dt_match[] = { | |
| { .compatible = "brcm,bcm2835-v3d" }, | |
| { .compatible = "brcm,cygnus-v3d" }, | |
| { .compatible = "brcm,vc4-v3d" }, | |
| {} | |
| }; | |
| struct platform_driver vc4_v3d_driver = { | |
| .probe = vc4_v3d_dev_probe, | |
| .remove = vc4_v3d_dev_remove, | |
| .driver = { | |
| .name = "vc4_v3d", | |
| .of_match_table = vc4_v3d_dt_match, | |
| .pm = &vc4_v3d_pm_ops, | |
| }, | |
| }; |