| // SPDX-License-Identifier: GPL-2.0+ | |
| /* Copyright (C) 2018 Broadcom */ | |
| /** | |
| * DOC: Broadcom V3D scheduling | |
| * | |
| * The shared DRM GPU scheduler is used to coordinate submitting jobs | |
| * to the hardware. Each DRM fd (roughly a client process) gets its | |
| * own scheduler entity, which will process jobs in order. The GPU | |
| * scheduler will schedule the clients with a FIFO scheduling algorithm. | |
| * | |
| * For simplicity, and in order to keep latency low for interactive | |
| * jobs when bulk background jobs are queued up, we submit a new job | |
| * to the HW only when it has completed the last one, instead of | |
| * filling up the CT[01]Q FIFOs with jobs. Similarly, we use | |
| * `drm_sched_job_add_dependency()` to manage the dependency between bin | |
| * and render, instead of having the clients submit jobs using the HW's | |
| * semaphores to interlock between them. | |
| */ | |
| #include <linux/sched/clock.h> | |
| #include <linux/kthread.h> | |
| #include <drm/drm_print.h> | |
| #include <drm/drm_syncobj.h> | |
| #include "v3d_drv.h" | |
| #include "v3d_regs.h" | |
| #include "v3d_trace.h" | |
| #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16 | |
| static struct v3d_job * | |
| to_v3d_job(struct drm_sched_job *sched_job) | |
| { | |
| return container_of(sched_job, struct v3d_job, base); | |
| } | |
| static struct v3d_bin_job * | |
| to_bin_job(struct drm_sched_job *sched_job) | |
| { | |
| return container_of(sched_job, struct v3d_bin_job, base.base); | |
| } | |
| static struct v3d_render_job * | |
| to_render_job(struct drm_sched_job *sched_job) | |
| { | |
| return container_of(sched_job, struct v3d_render_job, base.base); | |
| } | |
| static struct v3d_tfu_job * | |
| to_tfu_job(struct drm_sched_job *sched_job) | |
| { | |
| return container_of(sched_job, struct v3d_tfu_job, base.base); | |
| } | |
| static struct v3d_csd_job * | |
| to_csd_job(struct drm_sched_job *sched_job) | |
| { | |
| return container_of(sched_job, struct v3d_csd_job, base.base); | |
| } | |
| static struct v3d_cpu_job * | |
| to_cpu_job(struct drm_sched_job *sched_job) | |
| { | |
| return container_of(sched_job, struct v3d_cpu_job, base.base); | |
| } | |
| void v3d_stats_release(struct kref *refcount) | |
| { | |
| struct v3d_stats *stats = container_of(refcount, typeof(*stats), refcount); | |
| kfree(stats); | |
| } | |
| struct v3d_stats *v3d_stats_alloc(void) | |
| { | |
| struct v3d_stats *stats; | |
| stats = kzalloc_obj(*stats); | |
| if (!stats) | |
| return NULL; | |
| kref_init(&stats->refcount); | |
| seqcount_init(&stats->lock); | |
| return stats; | |
| } | |
| static void | |
| v3d_sched_job_free(struct drm_sched_job *sched_job) | |
| { | |
| struct v3d_job *job = to_v3d_job(sched_job); | |
| v3d_job_cleanup(job); | |
| } | |
| void | |
| v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info, | |
| unsigned int count) | |
| { | |
| if (query_info->queries) { | |
| unsigned int i; | |
| for (i = 0; i < count; i++) | |
| drm_syncobj_put(query_info->queries[i].syncobj); | |
| kvfree(query_info->queries); | |
| } | |
| } | |
| void | |
| v3d_performance_query_info_free(struct v3d_performance_query_info *query_info, | |
| unsigned int count) | |
| { | |
| if (query_info->queries) { | |
| unsigned int i; | |
| for (i = 0; i < count; i++) { | |
| drm_syncobj_put(query_info->queries[i].syncobj); | |
| kvfree(query_info->queries[i].kperfmon_ids); | |
| } | |
| kvfree(query_info->queries); | |
| } | |
| } | |
| static void | |
| v3d_stats_start(struct v3d_stats *stats, u64 now) | |
| { | |
| raw_write_seqcount_begin(&stats->lock); | |
| stats->start_ns = now; | |
| raw_write_seqcount_end(&stats->lock); | |
| } | |
| static void | |
| v3d_job_start_stats(struct v3d_job *job) | |
| { | |
| u64 now = local_clock(); | |
| preempt_disable(); | |
| v3d_stats_start(job->client_stats, now); | |
| v3d_stats_start(job->global_stats, now); | |
| preempt_enable(); | |
| } | |
| static void | |
| v3d_stats_update(struct v3d_stats *stats, u64 now) | |
| { | |
| raw_write_seqcount_begin(&stats->lock); | |
| stats->enabled_ns += now - stats->start_ns; | |
| stats->jobs_completed++; | |
| stats->start_ns = 0; | |
| raw_write_seqcount_end(&stats->lock); | |
| } | |
| void | |
| v3d_job_update_stats(struct v3d_job *job) | |
| { | |
| u64 now = local_clock(); | |
| preempt_disable(); | |
| v3d_stats_update(job->client_stats, now); | |
| v3d_stats_update(job->global_stats, now); | |
| preempt_enable(); | |
| } | |
| static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) | |
| { | |
| struct v3d_bin_job *job = to_bin_job(sched_job); | |
| struct v3d_dev *v3d = job->base.v3d; | |
| struct v3d_queue_state *queue = &v3d->queue[V3D_BIN]; | |
| struct drm_device *dev = &v3d->drm; | |
| struct dma_fence *fence = NULL; | |
| unsigned long irqflags; | |
| if (unlikely(job->base.base.s_fence->finished.error)) | |
| goto out_clean_job; | |
| /* Lock required around bin_job update vs | |
| * v3d_overflow_mem_work(). | |
| */ | |
| spin_lock_irqsave(&queue->queue_lock, irqflags); | |
| queue->active_job = &job->base; | |
| /* Clear out the overflow allocation, so we don't | |
| * reuse the overflow attached to a previous job. | |
| */ | |
| V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0); | |
| spin_unlock_irqrestore(&queue->queue_lock, irqflags); | |
| v3d_invalidate_caches(v3d); | |
| fence = v3d_fence_create(v3d, V3D_BIN); | |
| if (IS_ERR(fence)) | |
| goto out_clean_job; | |
| if (job->base.irq_fence) | |
| dma_fence_put(job->base.irq_fence); | |
| job->base.irq_fence = dma_fence_get(fence); | |
| trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno, | |
| job->start, job->end); | |
| v3d_job_start_stats(&job->base); | |
| v3d_perfmon_start(v3d, job->base.perfmon); | |
| /* Set the current and end address of the control list. | |
| * Writing the end register is what starts the job. | |
| */ | |
| if (job->qma) { | |
| V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma); | |
| V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms); | |
| } | |
| if (job->qts) { | |
| V3D_CORE_WRITE(0, V3D_CLE_CT0QTS, | |
| V3D_CLE_CT0QTS_ENABLE | | |
| job->qts); | |
| } | |
| V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start); | |
| V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end); | |
| return fence; | |
| out_clean_job: | |
| spin_lock_irqsave(&queue->queue_lock, irqflags); | |
| queue->active_job = NULL; | |
| spin_unlock_irqrestore(&queue->queue_lock, irqflags); | |
| return fence; | |
| } | |
| static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job) | |
| { | |
| struct v3d_render_job *job = to_render_job(sched_job); | |
| struct v3d_dev *v3d = job->base.v3d; | |
| struct drm_device *dev = &v3d->drm; | |
| struct dma_fence *fence = NULL; | |
| if (unlikely(job->base.base.s_fence->finished.error)) | |
| goto out_clean_job; | |
| v3d->queue[V3D_RENDER].active_job = &job->base; | |
| /* Can we avoid this flush? We need to be careful of | |
| * scheduling, though -- imagine job0 rendering to texture and | |
| * job1 reading, and them being executed as bin0, bin1, | |
| * render0, render1, so that render1's flush at bin time | |
| * wasn't enough. | |
| */ | |
| v3d_invalidate_caches(v3d); | |
| fence = v3d_fence_create(v3d, V3D_RENDER); | |
| if (IS_ERR(fence)) | |
| goto out_clean_job; | |
| if (job->base.irq_fence) | |
| dma_fence_put(job->base.irq_fence); | |
| job->base.irq_fence = dma_fence_get(fence); | |
| trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno, | |
| job->start, job->end); | |
| v3d_job_start_stats(&job->base); | |
| v3d_perfmon_start(v3d, job->base.perfmon); | |
| /* XXX: Set the QCFG */ | |
| /* Set the current and end address of the control list. | |
| * Writing the end register is what starts the job. | |
| */ | |
| V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start); | |
| V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end); | |
| return fence; | |
| out_clean_job: | |
| v3d->queue[V3D_RENDER].active_job = NULL; | |
| return fence; | |
| } | |
| static struct dma_fence * | |
| v3d_tfu_job_run(struct drm_sched_job *sched_job) | |
| { | |
| struct v3d_tfu_job *job = to_tfu_job(sched_job); | |
| struct v3d_dev *v3d = job->base.v3d; | |
| struct drm_device *dev = &v3d->drm; | |
| struct dma_fence *fence = NULL; | |
| if (unlikely(job->base.base.s_fence->finished.error)) | |
| goto out_clean_job; | |
| v3d->queue[V3D_TFU].active_job = &job->base; | |
| fence = v3d_fence_create(v3d, V3D_TFU); | |
| if (IS_ERR(fence)) | |
| goto out_clean_job; | |
| if (job->base.irq_fence) | |
| dma_fence_put(job->base.irq_fence); | |
| job->base.irq_fence = dma_fence_get(fence); | |
| trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno); | |
| v3d_job_start_stats(&job->base); | |
| V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia); | |
| V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis); | |
| V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica); | |
| V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua); | |
| V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa); | |
| if (v3d->ver >= V3D_GEN_71) | |
| V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc); | |
| V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios); | |
| V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]); | |
| if (v3d->ver >= V3D_GEN_71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) { | |
| V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]); | |
| V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]); | |
| V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]); | |
| } | |
| /* ICFG kicks off the job. */ | |
| V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC); | |
| return fence; | |
| out_clean_job: | |
| v3d->queue[V3D_TFU].active_job = NULL; | |
| return fence; | |
| } | |
| static struct dma_fence * | |
| v3d_csd_job_run(struct drm_sched_job *sched_job) | |
| { | |
| struct v3d_csd_job *job = to_csd_job(sched_job); | |
| struct v3d_dev *v3d = job->base.v3d; | |
| struct drm_device *dev = &v3d->drm; | |
| struct dma_fence *fence = NULL; | |
| int i, csd_cfg0_reg; | |
| if (unlikely(job->base.base.s_fence->finished.error)) | |
| goto out_clean_job; | |
| /* The HW interprets a workgroup size of 0 as 65536; however, the | |
| * user-space driver exposes a maximum of 65535. Therefore, a 0 in | |
| * any dimension means that we have no workgroups and the compute | |
| * shader should not be dispatched. | |
| */ | |
| if (!V3D_GET_FIELD(job->args.cfg[0], V3D_CSD_QUEUED_CFG0_NUM_WGS_X) || | |
| !V3D_GET_FIELD(job->args.cfg[1], V3D_CSD_QUEUED_CFG1_NUM_WGS_Y) || | |
| !V3D_GET_FIELD(job->args.cfg[2], V3D_CSD_QUEUED_CFG2_NUM_WGS_Z)) | |
| return NULL; | |
| v3d->queue[V3D_CSD].active_job = &job->base; | |
| v3d_invalidate_caches(v3d); | |
| fence = v3d_fence_create(v3d, V3D_CSD); | |
| if (IS_ERR(fence)) | |
| goto out_clean_job; | |
| if (job->base.irq_fence) | |
| dma_fence_put(job->base.irq_fence); | |
| job->base.irq_fence = dma_fence_get(fence); | |
| trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno); | |
| v3d_job_start_stats(&job->base); | |
| v3d_perfmon_start(v3d, job->base.perfmon); | |
| csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver); | |
| for (i = 1; i <= 6; i++) | |
| V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]); | |
| /* Although V3D 7.1 has an eighth configuration register, we are not | |
| * using it. Therefore, make sure it remains unused. | |
| * | |
| * XXX: Set the CFG7 register | |
| */ | |
| if (v3d->ver >= V3D_GEN_71) | |
| V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0); | |
| /* CFG0 write kicks off the job. */ | |
| V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]); | |
| return fence; | |
| out_clean_job: | |
| v3d->queue[V3D_CSD].active_job = NULL; | |
| return fence; | |
| } | |
| static void | |
| v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job) | |
| { | |
| struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd; | |
| struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); | |
| struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect); | |
| struct drm_v3d_submit_csd *args = &indirect_csd->job->args; | |
| struct v3d_dev *v3d = job->base.v3d; | |
| u32 num_batches, *wg_counts; | |
| v3d_get_bo_vaddr(bo); | |
| v3d_get_bo_vaddr(indirect); | |
| wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset); | |
| args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT; | |
| args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT; | |
| args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT; | |
| if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0) | |
| goto unmap_bo; | |
| num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) * | |
| (wg_counts[0] * wg_counts[1] * wg_counts[2]); | |
| /* V3D 7.1.6 and later don't subtract 1 from the number of batches */ | |
| if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6)) | |
| args->cfg[4] = num_batches - 1; | |
| else | |
| args->cfg[4] = num_batches; | |
| WARN_ON(args->cfg[4] == ~0); | |
| for (int i = 0; i < 3; i++) { | |
| /* 0xffffffff indicates that the uniform rewrite is not needed */ | |
| if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) { | |
| u32 uniform_idx = indirect_csd->wg_uniform_offsets[i]; | |
| ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i]; | |
| } | |
| } | |
| unmap_bo: | |
| v3d_put_bo_vaddr(indirect); | |
| v3d_put_bo_vaddr(bo); | |
| } | |
| static void | |
| v3d_timestamp_query(struct v3d_cpu_job *job) | |
| { | |
| struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; | |
| struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); | |
| u8 *value_addr; | |
| v3d_get_bo_vaddr(bo); | |
| for (int i = 0; i < timestamp_query->count; i++) { | |
| value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset; | |
| *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull; | |
| drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj, | |
| job->base.done_fence); | |
| } | |
| v3d_put_bo_vaddr(bo); | |
| } | |
| static void | |
| v3d_reset_timestamp_queries(struct v3d_cpu_job *job) | |
| { | |
| struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; | |
| struct v3d_timestamp_query *queries = timestamp_query->queries; | |
| struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); | |
| u8 *value_addr; | |
| v3d_get_bo_vaddr(bo); | |
| for (int i = 0; i < timestamp_query->count; i++) { | |
| value_addr = ((u8 *)bo->vaddr) + queries[i].offset; | |
| *((u64 *)value_addr) = 0; | |
| drm_syncobj_replace_fence(queries[i].syncobj, NULL); | |
| } | |
| v3d_put_bo_vaddr(bo); | |
| } | |
| static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value) | |
| { | |
| dst[idx] = value; | |
| } | |
| static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value) | |
| { | |
| dst[idx] = value; | |
| } | |
| static void | |
| write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value) | |
| { | |
| if (do_64bit) | |
| write_to_buffer_64(dst, idx, value); | |
| else | |
| write_to_buffer_32(dst, idx, value); | |
| } | |
| static void | |
| v3d_copy_query_results(struct v3d_cpu_job *job) | |
| { | |
| struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; | |
| struct v3d_timestamp_query *queries = timestamp_query->queries; | |
| struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); | |
| struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]); | |
| struct v3d_copy_query_results_info *copy = &job->copy; | |
| struct dma_fence *fence; | |
| u8 *query_addr; | |
| bool available, write_result; | |
| u8 *data; | |
| int i; | |
| v3d_get_bo_vaddr(bo); | |
| v3d_get_bo_vaddr(timestamp); | |
| data = ((u8 *)bo->vaddr) + copy->offset; | |
| for (i = 0; i < timestamp_query->count; i++) { | |
| fence = drm_syncobj_fence_get(queries[i].syncobj); | |
| available = fence ? dma_fence_is_signaled(fence) : false; | |
| write_result = available || copy->do_partial; | |
| if (write_result) { | |
| query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset; | |
| write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr)); | |
| } | |
| if (copy->availability_bit) | |
| write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u); | |
| data += copy->stride; | |
| dma_fence_put(fence); | |
| } | |
| v3d_put_bo_vaddr(timestamp); | |
| v3d_put_bo_vaddr(bo); | |
| } | |
| static void | |
| v3d_reset_performance_queries(struct v3d_cpu_job *job) | |
| { | |
| struct v3d_performance_query_info *performance_query = &job->performance_query; | |
| struct v3d_file_priv *v3d_priv = job->base.file_priv; | |
| struct v3d_dev *v3d = job->base.v3d; | |
| struct v3d_perfmon *perfmon; | |
| for (int i = 0; i < performance_query->count; i++) { | |
| for (int j = 0; j < performance_query->nperfmons; j++) { | |
| perfmon = v3d_perfmon_find(v3d_priv, | |
| performance_query->queries[i].kperfmon_ids[j]); | |
| if (!perfmon) { | |
| drm_dbg(&v3d->drm, "Failed to find perfmon."); | |
| continue; | |
| } | |
| v3d_perfmon_stop(v3d, perfmon, false); | |
| memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64)); | |
| v3d_perfmon_put(perfmon); | |
| } | |
| drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL); | |
| } | |
| } | |
| static void | |
| v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, | |
| unsigned int query) | |
| { | |
| struct v3d_performance_query_info *performance_query = | |
| &job->performance_query; | |
| struct v3d_file_priv *v3d_priv = job->base.file_priv; | |
| struct v3d_performance_query *perf_query = | |
| &performance_query->queries[query]; | |
| struct v3d_dev *v3d = job->base.v3d; | |
| unsigned int i, j, offset; | |
| for (i = 0, offset = 0; | |
| i < performance_query->nperfmons; | |
| i++, offset += DRM_V3D_MAX_PERF_COUNTERS) { | |
| struct v3d_perfmon *perfmon; | |
| perfmon = v3d_perfmon_find(v3d_priv, | |
| perf_query->kperfmon_ids[i]); | |
| if (!perfmon) { | |
| drm_dbg(&v3d->drm, "Failed to find perfmon."); | |
| continue; | |
| } | |
| v3d_perfmon_stop(v3d, perfmon, true); | |
| for (j = 0; j < perfmon->ncounters; j++) | |
| write_to_buffer(data, offset + j, job->copy.do_64bit, perfmon->values[j]); | |
| v3d_perfmon_put(perfmon); | |
| } | |
| } | |
| static void | |
| v3d_copy_performance_query(struct v3d_cpu_job *job) | |
| { | |
| struct v3d_performance_query_info *performance_query = &job->performance_query; | |
| struct v3d_copy_query_results_info *copy = &job->copy; | |
| struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); | |
| struct dma_fence *fence; | |
| bool available, write_result; | |
| u8 *data; | |
| v3d_get_bo_vaddr(bo); | |
| data = ((u8 *)bo->vaddr) + copy->offset; | |
| for (int i = 0; i < performance_query->count; i++) { | |
| fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj); | |
| available = fence ? dma_fence_is_signaled(fence) : false; | |
| write_result = available || copy->do_partial; | |
| if (write_result) | |
| v3d_write_performance_query_result(job, data, i); | |
| if (copy->availability_bit) | |
| write_to_buffer(data, performance_query->ncounters, | |
| copy->do_64bit, available ? 1u : 0u); | |
| data += copy->stride; | |
| dma_fence_put(fence); | |
| } | |
| v3d_put_bo_vaddr(bo); | |
| } | |
| static const v3d_cpu_job_fn cpu_job_function[] = { | |
| [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect, | |
| [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query, | |
| [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries, | |
| [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results, | |
| [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries, | |
| [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query, | |
| }; | |
| static struct dma_fence * | |
| v3d_cpu_job_run(struct drm_sched_job *sched_job) | |
| { | |
| struct v3d_cpu_job *job = to_cpu_job(sched_job); | |
| struct v3d_dev *v3d = job->base.v3d; | |
| if (unlikely(job->base.base.s_fence->finished.error)) | |
| return NULL; | |
| if (job->job_type >= ARRAY_SIZE(cpu_job_function)) { | |
| drm_dbg(&v3d->drm, "Unknown CPU job: %d\n", job->job_type); | |
| return NULL; | |
| } | |
| v3d_job_start_stats(&job->base); | |
| trace_v3d_cpu_job_begin(&v3d->drm, job->job_type); | |
| cpu_job_function[job->job_type](job); | |
| trace_v3d_cpu_job_end(&v3d->drm, job->job_type); | |
| v3d_job_update_stats(&job->base); | |
| /* Synchronous operation, so no fence to wait on. */ | |
| return NULL; | |
| } | |
| static struct dma_fence * | |
| v3d_cache_clean_job_run(struct drm_sched_job *sched_job) | |
| { | |
| struct v3d_job *job = to_v3d_job(sched_job); | |
| struct v3d_dev *v3d = job->v3d; | |
| if (unlikely(job->base.s_fence->finished.error)) | |
| return NULL; | |
| v3d_job_start_stats(job); | |
| v3d_clean_caches(v3d); | |
| v3d_job_update_stats(job); | |
| /* Synchronous operation, so no fence to wait on. */ | |
| return NULL; | |
| } | |
| static enum drm_gpu_sched_stat | |
| v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job, | |
| enum v3d_queue q) | |
| { | |
| struct v3d_job *job = to_v3d_job(sched_job); | |
| enum v3d_queue i; | |
| mutex_lock(&v3d->reset_lock); | |
| /* block scheduler */ | |
| for (i = 0; i < V3D_MAX_QUEUES; i++) | |
| drm_sched_stop(&v3d->queue[i].sched, sched_job); | |
| if (sched_job) | |
| drm_sched_increase_karma(sched_job); | |
| v3d_perfmon_stop(v3d, job->perfmon, false); | |
| /* get the GPU back into the init state */ | |
| v3d_reset(v3d); | |
| atomic_inc(&v3d->reset_counter); | |
| atomic_inc(&job->client_stats->reset_counter); | |
| for (i = 0; i < V3D_MAX_QUEUES; i++) | |
| drm_sched_resubmit_jobs(&v3d->queue[i].sched); | |
| /* Unblock schedulers and restart their jobs. */ | |
| for (i = 0; i < V3D_MAX_QUEUES; i++) | |
| drm_sched_start(&v3d->queue[i].sched, 0); | |
| mutex_unlock(&v3d->reset_lock); | |
| return DRM_GPU_SCHED_STAT_RESET; | |
| } | |
| static enum drm_gpu_sched_stat | |
| v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q, | |
| u32 *timedout_ctca, u32 *timedout_ctra) | |
| { | |
| struct v3d_job *job = to_v3d_job(sched_job); | |
| struct v3d_dev *v3d = job->v3d; | |
| u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q)); | |
| u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q)); | |
| /* If the current address or return address have changed, then the GPU | |
| * has probably made progress and we should delay the reset. This | |
| * could fail if the GPU got in an infinite loop in the CL, but that | |
| * is pretty unlikely outside of an i-g-t testcase. | |
| */ | |
| if (*timedout_ctca != ctca || *timedout_ctra != ctra) { | |
| *timedout_ctca = ctca; | |
| *timedout_ctra = ctra; | |
| return DRM_GPU_SCHED_STAT_NO_HANG; | |
| } | |
| return v3d_gpu_reset_for_timeout(v3d, sched_job, q); | |
| } | |
| static enum drm_gpu_sched_stat | |
| v3d_bin_job_timedout(struct drm_sched_job *sched_job) | |
| { | |
| struct v3d_bin_job *job = to_bin_job(sched_job); | |
| return v3d_cl_job_timedout(sched_job, V3D_BIN, | |
| &job->timedout_ctca, &job->timedout_ctra); | |
| } | |
| static enum drm_gpu_sched_stat | |
| v3d_render_job_timedout(struct drm_sched_job *sched_job) | |
| { | |
| struct v3d_render_job *job = to_render_job(sched_job); | |
| return v3d_cl_job_timedout(sched_job, V3D_RENDER, | |
| &job->timedout_ctca, &job->timedout_ctra); | |
| } | |
| static enum drm_gpu_sched_stat | |
| v3d_tfu_job_timedout(struct drm_sched_job *sched_job) | |
| { | |
| struct v3d_job *job = to_v3d_job(sched_job); | |
| return v3d_gpu_reset_for_timeout(job->v3d, sched_job, V3D_TFU); | |
| } | |
| static enum drm_gpu_sched_stat | |
| v3d_csd_job_timedout(struct drm_sched_job *sched_job) | |
| { | |
| struct v3d_csd_job *job = to_csd_job(sched_job); | |
| struct v3d_dev *v3d = job->base.v3d; | |
| u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver)); | |
| /* If we've made progress, skip reset, add the job to the pending | |
| * list, and let the timer get rearmed. | |
| */ | |
| if (job->timedout_batches != batches) { | |
| job->timedout_batches = batches; | |
| return DRM_GPU_SCHED_STAT_NO_HANG; | |
| } | |
| return v3d_gpu_reset_for_timeout(v3d, sched_job, V3D_CSD); | |
| } | |
| static const struct drm_sched_backend_ops v3d_bin_sched_ops = { | |
| .run_job = v3d_bin_job_run, | |
| .timedout_job = v3d_bin_job_timedout, | |
| .free_job = v3d_sched_job_free, | |
| }; | |
| static const struct drm_sched_backend_ops v3d_render_sched_ops = { | |
| .run_job = v3d_render_job_run, | |
| .timedout_job = v3d_render_job_timedout, | |
| .free_job = v3d_sched_job_free, | |
| }; | |
| static const struct drm_sched_backend_ops v3d_tfu_sched_ops = { | |
| .run_job = v3d_tfu_job_run, | |
| .timedout_job = v3d_tfu_job_timedout, | |
| .free_job = v3d_sched_job_free, | |
| }; | |
| static const struct drm_sched_backend_ops v3d_csd_sched_ops = { | |
| .run_job = v3d_csd_job_run, | |
| .timedout_job = v3d_csd_job_timedout, | |
| .free_job = v3d_sched_job_free | |
| }; | |
| static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = { | |
| .run_job = v3d_cache_clean_job_run, | |
| .free_job = v3d_sched_job_free | |
| }; | |
| static const struct drm_sched_backend_ops v3d_cpu_sched_ops = { | |
| .run_job = v3d_cpu_job_run, | |
| .free_job = v3d_sched_job_free | |
| }; | |
| static int | |
| v3d_queue_sched_init(struct v3d_dev *v3d, const struct drm_sched_backend_ops *ops, | |
| enum v3d_queue queue, const char *name) | |
| { | |
| struct drm_sched_init_args args = { | |
| .num_rqs = DRM_SCHED_PRIORITY_COUNT, | |
| .credit_limit = 1, | |
| .timeout = msecs_to_jiffies(500), | |
| .timeout_wq = v3d->reset_wq, | |
| .dev = v3d->drm.dev, | |
| }; | |
| args.ops = ops; | |
| args.name = name; | |
| return drm_sched_init(&v3d->queue[queue].sched, &args); | |
| } | |
| int | |
| v3d_sched_init(struct v3d_dev *v3d) | |
| { | |
| int ret; | |
| v3d->reset_wq = alloc_ordered_workqueue("v3d_reset", 0); | |
| if (!v3d->reset_wq) | |
| return -ENOMEM; | |
| ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin"); | |
| if (ret) | |
| goto fail; | |
| ret = v3d_queue_sched_init(v3d, &v3d_render_sched_ops, V3D_RENDER, | |
| "v3d_render"); | |
| if (ret) | |
| goto fail; | |
| ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu"); | |
| if (ret) | |
| goto fail; | |
| if (v3d_has_csd(v3d)) { | |
| ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD, | |
| "v3d_csd"); | |
| if (ret) | |
| goto fail; | |
| ret = v3d_queue_sched_init(v3d, &v3d_cache_clean_sched_ops, | |
| V3D_CACHE_CLEAN, "v3d_cache_clean"); | |
| if (ret) | |
| goto fail; | |
| } | |
| ret = v3d_queue_sched_init(v3d, &v3d_cpu_sched_ops, V3D_CPU, "v3d_cpu"); | |
| if (ret) | |
| goto fail; | |
| return 0; | |
| fail: | |
| v3d_sched_fini(v3d); | |
| return ret; | |
| } | |
| void | |
| v3d_sched_fini(struct v3d_dev *v3d) | |
| { | |
| enum v3d_queue q; | |
| for (q = 0; q < V3D_MAX_QUEUES; q++) { | |
| if (v3d->queue[q].sched.ready) | |
| drm_sched_fini(&v3d->queue[q].sched); | |
| } | |
| destroy_workqueue(v3d->reset_wq); | |
| } |