| // SPDX-License-Identifier: GPL-2.0 | |
| /* | |
| * Copyright (C) 2021 Raspberry Pi | |
| */ | |
| #include "v3d_drv.h" | |
| #include "v3d_regs.h" | |
| static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = { | |
| {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"}, | |
| {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"}, | |
| {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"}, | |
| {"FEP", "FEP-valid-quads", "[FEP] Valid quads"}, | |
| {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"}, | |
| {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"}, | |
| {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"}, | |
| {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"}, | |
| {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"}, | |
| {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"}, | |
| {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"}, | |
| {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"}, | |
| {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"}, | |
| {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"}, | |
| {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"}, | |
| {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"}, | |
| {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"}, | |
| {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"}, | |
| {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"}, | |
| {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"}, | |
| {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"}, | |
| {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"}, | |
| {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"}, | |
| {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"}, | |
| {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"}, | |
| {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"}, | |
| {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"}, | |
| {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"}, | |
| {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"}, | |
| {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"}, | |
| {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"}, | |
| {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"}, | |
| {"CORE", "cycle-count", "[CORE] Cycle counter"}, | |
| {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"}, | |
| {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"}, | |
| {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"}, | |
| {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"}, | |
| {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"}, | |
| {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"}, | |
| {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"}, | |
| {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"}, | |
| {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"}, | |
| {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"}, | |
| {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"}, | |
| {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"}, | |
| {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"}, | |
| {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"}, | |
| {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"}, | |
| {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"}, | |
| {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"}, | |
| {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"}, | |
| {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"}, | |
| {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"}, | |
| {"TMU", "TMU-active-cycles", "[TMU] Active cycles"}, | |
| {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"}, | |
| {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"}, | |
| {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"}, | |
| {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"}, | |
| {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"}, | |
| {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"}, | |
| {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"}, | |
| {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"}, | |
| {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"}, | |
| {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"}, | |
| {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"}, | |
| {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"}, | |
| {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"}, | |
| {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"}, | |
| {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"}, | |
| {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"}, | |
| {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"}, | |
| {"CORE", "core-memory-writes", "[CORE] Total memory writes"}, | |
| {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"}, | |
| {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"}, | |
| {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"}, | |
| {"CORE", "core-memory-reads", "[CORE] Total memory reads"}, | |
| {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"}, | |
| {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"}, | |
| {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"}, | |
| {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"}, | |
| {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"}, | |
| {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"}, | |
| {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"}, | |
| {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"}, | |
| {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"}, | |
| {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"}, | |
| {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"}, | |
| }; | |
| static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = { | |
| {"CORE", "cycle-count", "[CORE] Cycle counter"}, | |
| {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"}, | |
| {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"}, | |
| {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"}, | |
| {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"}, | |
| {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"}, | |
| {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"}, | |
| {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"}, | |
| {"FEP", "FEP-valid-quads", "[FEP] Valid quads"}, | |
| {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"}, | |
| {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"}, | |
| {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"}, | |
| {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"}, | |
| {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"}, | |
| {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"}, | |
| {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"}, | |
| {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"}, | |
| {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"}, | |
| {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"}, | |
| {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"}, | |
| {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"}, | |
| {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"}, | |
| {"TMU", "TMU-active-cycles", "[TMU] Active cycles"}, | |
| {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"}, | |
| {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"}, | |
| {"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"}, | |
| {"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"}, | |
| {"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"}, | |
| {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"}, | |
| {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"}, | |
| {"L2T", "L2T-local", "[L2T] Local mode access"}, | |
| {"L2T", "L2T-writeback", "[L2T] Writeback"}, | |
| {"L2T", "L2T-zero", "[L2T] Zero"}, | |
| {"L2T", "L2T-merge", "[L2T] Merge"}, | |
| {"L2T", "L2T-fill", "[L2T] Fill"}, | |
| {"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"}, | |
| {"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"}, | |
| {"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"}, | |
| {"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"}, | |
| {"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"}, | |
| {"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"}, | |
| {"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"}, | |
| {"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"}, | |
| {"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"}, | |
| {"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"}, | |
| {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"}, | |
| {"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"}, | |
| {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"}, | |
| {"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"}, | |
| {"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"}, | |
| {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"}, | |
| {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"}, | |
| {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"}, | |
| {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"}, | |
| {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"}, | |
| {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"}, | |
| {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"}, | |
| {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"}, | |
| {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"}, | |
| {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"}, | |
| {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"}, | |
| {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"}, | |
| {"CORE", "core-memory-writes", "[CORE] Total memory writes"}, | |
| {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"}, | |
| {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"}, | |
| {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"}, | |
| {"CORE", "core-memory-reads", "[CORE] Total memory reads"}, | |
| {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"}, | |
| {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"}, | |
| {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"}, | |
| {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"}, | |
| {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"}, | |
| {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"}, | |
| {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"}, | |
| {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"}, | |
| {"AXI", "AXI-read-trans", "[AXI] Read transaction count"}, | |
| {"AXI", "AXI-write-trans", "[AXI] Write transaction count"}, | |
| {"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"}, | |
| {"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"}, | |
| {"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"}, | |
| {"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"}, | |
| {"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"}, | |
| {"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"}, | |
| {"QPU", "QPU-active", "[QPU] Executed shader instruction"}, | |
| {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"}, | |
| {"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"}, | |
| {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"}, | |
| {"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"}, | |
| {"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"}, | |
| {"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"}, | |
| {"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"}, | |
| {"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"}, | |
| {"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"}, | |
| }; | |
| void v3d_perfmon_init(struct v3d_dev *v3d) | |
| { | |
| const struct v3d_perf_counter_desc *counters = NULL; | |
| unsigned int max = 0; | |
| if (v3d->ver >= V3D_GEN_71) { | |
| counters = v3d_v71_performance_counters; | |
| max = ARRAY_SIZE(v3d_v71_performance_counters); | |
| } else if (v3d->ver >= V3D_GEN_42) { | |
| counters = v3d_v42_performance_counters; | |
| max = ARRAY_SIZE(v3d_v42_performance_counters); | |
| } | |
| v3d->perfmon_info.max_counters = max; | |
| v3d->perfmon_info.counters = counters; | |
| } | |
| void v3d_perfmon_get(struct v3d_perfmon *perfmon) | |
| { | |
| if (perfmon) | |
| refcount_inc(&perfmon->refcnt); | |
| } | |
| void v3d_perfmon_put(struct v3d_perfmon *perfmon) | |
| { | |
| if (perfmon && refcount_dec_and_test(&perfmon->refcnt)) | |
| kfree(perfmon); | |
| } | |
| static void v3d_perfmon_hw_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon) | |
| { | |
| u8 ncounters = perfmon->ncounters; | |
| u32 mask = GENMASK(ncounters - 1, 0); | |
| unsigned int i; | |
| for (i = 0; i < ncounters; i++) { | |
| u32 source = i / 4; | |
| u32 channel = V3D_SET_FIELD_VER(perfmon->counters[i], V3D_PCTR_S0, | |
| v3d->ver); | |
| i++; | |
| channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0, | |
| V3D_PCTR_S1, v3d->ver); | |
| i++; | |
| channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0, | |
| V3D_PCTR_S2, v3d->ver); | |
| i++; | |
| channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0, | |
| V3D_PCTR_S3, v3d->ver); | |
| V3D_CORE_WRITE(0, V3D_V4_PCTR_0_SRC_X(source), channel); | |
| } | |
| V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, mask); | |
| V3D_CORE_WRITE(0, V3D_V4_PCTR_0_CLR, mask); | |
| V3D_CORE_WRITE(0, V3D_PCTR_0_OVERFLOW, mask); | |
| } | |
| static void v3d_perfmon_hw_capture(struct v3d_dev *v3d, struct v3d_perfmon *perfmon) | |
| { | |
| u32 mask = GENMASK(perfmon->ncounters - 1, 0); | |
| for (int i = 0; i < perfmon->ncounters; i++) | |
| perfmon->values[i] += V3D_CORE_READ(0, V3D_PCTR_0_PCTRX(i)); | |
| V3D_CORE_WRITE(0, V3D_V4_PCTR_0_CLR, mask); | |
| } | |
| static void v3d_perfmon_hw_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon, | |
| bool capture) | |
| { | |
| if (capture) | |
| v3d_perfmon_hw_capture(v3d, perfmon); | |
| V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, 0); | |
| } | |
| void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon) | |
| { | |
| guard(spinlock_irqsave)(&v3d->perfmon_state.lock); | |
| if (!perfmon || v3d->global_perfmon) | |
| return; | |
| /* Cross-queue serialization should have drained any previous perfmon | |
| * job before this one runs. | |
| */ | |
| if (WARN_ON_ONCE(v3d->perfmon_state.active)) | |
| return; | |
| if (!pm_runtime_get_if_active(v3d->drm.dev)) | |
| return; | |
| v3d_perfmon_hw_start(v3d, perfmon); | |
| v3d->perfmon_state.active = perfmon; | |
| v3d_pm_runtime_put(v3d); | |
| } | |
| static void v3d_perfmon_capture_locked(struct v3d_dev *v3d, | |
| struct v3d_perfmon *perfmon) | |
| { | |
| lockdep_assert_held(&v3d->perfmon_state.lock); | |
| if (!perfmon || perfmon != v3d->perfmon_state.active) | |
| return; | |
| if (!pm_runtime_get_if_active(v3d->drm.dev)) | |
| return; | |
| v3d_perfmon_hw_capture(v3d, perfmon); | |
| v3d_pm_runtime_put(v3d); | |
| } | |
| void v3d_perfmon_stop_locked(struct v3d_dev *v3d, struct v3d_perfmon *perfmon, | |
| bool capture) | |
| { | |
| lockdep_assert_held(&v3d->perfmon_state.lock); | |
| if (!perfmon || perfmon != v3d->perfmon_state.active) | |
| return; | |
| v3d->perfmon_state.active = NULL; | |
| /* If the device is suspended, the HW has already stopped counting. */ | |
| if (!pm_runtime_get_if_active(v3d->drm.dev)) | |
| return; | |
| v3d_perfmon_hw_stop(v3d, perfmon, capture); | |
| v3d_pm_runtime_put(v3d); | |
| } | |
| void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon, | |
| bool capture) | |
| { | |
| if (!perfmon) | |
| return; | |
| guard(spinlock_irqsave)(&v3d->perfmon_state.lock); | |
| v3d_perfmon_stop_locked(v3d, perfmon, capture); | |
| } | |
| void | |
| v3d_perfmon_suspend(struct v3d_dev *v3d) | |
| { | |
| guard(spinlock_irqsave)(&v3d->perfmon_state.lock); | |
| if (!v3d->perfmon_state.active) | |
| return; | |
| v3d_perfmon_hw_stop(v3d, v3d->perfmon_state.active, true); | |
| } | |
| void | |
| v3d_perfmon_resume(struct v3d_dev *v3d) | |
| { | |
| guard(spinlock_irqsave)(&v3d->perfmon_state.lock); | |
| if (!v3d->perfmon_state.active) | |
| return; | |
| v3d_perfmon_hw_start(v3d, v3d->perfmon_state.active); | |
| } | |
| struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id) | |
| { | |
| struct v3d_perfmon *perfmon; | |
| xa_lock(&v3d_priv->perfmons); | |
| perfmon = xa_load(&v3d_priv->perfmons, id); | |
| v3d_perfmon_get(perfmon); | |
| xa_unlock(&v3d_priv->perfmons); | |
| return perfmon; | |
| } | |
| void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv) | |
| { | |
| xa_init_flags(&v3d_priv->perfmons, XA_FLAGS_ALLOC1); | |
| } | |
| static void v3d_perfmon_delete(struct v3d_file_priv *v3d_priv, | |
| struct v3d_perfmon *perfmon) | |
| { | |
| struct v3d_dev *v3d = v3d_priv->v3d; | |
| /* If the active perfmon is being destroyed, stop it first */ | |
| scoped_guard(spinlock_irqsave, &v3d->perfmon_state.lock) { | |
| v3d_perfmon_stop_locked(v3d, perfmon, false); | |
| /* If the global perfmon is being destroyed, clean it and release | |
| * the reference stashed in v3d_perfmon_set_global_ioctl(). | |
| */ | |
| if (v3d->global_perfmon == perfmon) { | |
| v3d_perfmon_put(v3d->global_perfmon); | |
| v3d->global_perfmon = NULL; | |
| } | |
| } | |
| v3d_perfmon_put(perfmon); | |
| } | |
| void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv) | |
| { | |
| struct v3d_perfmon *perfmon; | |
| unsigned long id; | |
| xa_for_each(&v3d_priv->perfmons, id, perfmon) | |
| v3d_perfmon_delete(v3d_priv, perfmon); | |
| xa_destroy(&v3d_priv->perfmons); | |
| } | |
| int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv) | |
| { | |
| struct v3d_file_priv *v3d_priv = file_priv->driver_priv; | |
| struct drm_v3d_perfmon_create *req = data; | |
| struct v3d_dev *v3d = v3d_priv->v3d; | |
| struct v3d_perfmon *perfmon; | |
| unsigned int i; | |
| int ret; | |
| u32 id; | |
| /* Number of monitored counters cannot exceed HW limits. */ | |
| if (req->ncounters > DRM_V3D_MAX_PERF_COUNTERS || | |
| !req->ncounters) | |
| return -EINVAL; | |
| /* Make sure all counters are valid. */ | |
| for (i = 0; i < req->ncounters; i++) { | |
| if (req->counters[i] >= v3d->perfmon_info.max_counters) | |
| return -EINVAL; | |
| } | |
| perfmon = kzalloc_flex(*perfmon, values, req->ncounters); | |
| if (!perfmon) | |
| return -ENOMEM; | |
| for (i = 0; i < req->ncounters; i++) | |
| perfmon->counters[i] = req->counters[i]; | |
| perfmon->ncounters = req->ncounters; | |
| refcount_set(&perfmon->refcnt, 1); | |
| ret = xa_alloc(&v3d_priv->perfmons, &id, perfmon, xa_limit_32b, | |
| GFP_KERNEL); | |
| if (ret < 0) { | |
| kfree(perfmon); | |
| return ret; | |
| } | |
| req->id = id; | |
| return 0; | |
| } | |
| int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv) | |
| { | |
| struct v3d_file_priv *v3d_priv = file_priv->driver_priv; | |
| struct drm_v3d_perfmon_destroy *req = data; | |
| struct v3d_perfmon *perfmon; | |
| perfmon = xa_erase(&v3d_priv->perfmons, req->id); | |
| if (!perfmon) | |
| return -EINVAL; | |
| v3d_perfmon_delete(v3d_priv, perfmon); | |
| return 0; | |
| } | |
| int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv) | |
| { | |
| struct v3d_dev *v3d = to_v3d_dev(dev); | |
| struct v3d_file_priv *v3d_priv = file_priv->driver_priv; | |
| struct drm_v3d_perfmon_get_values *req = data; | |
| u64 values[DRM_V3D_MAX_PERF_COUNTERS]; | |
| struct v3d_perfmon *perfmon; | |
| size_t size; | |
| int ret = 0; | |
| if (req->pad != 0) | |
| return -EINVAL; | |
| perfmon = v3d_perfmon_find(v3d_priv, req->id); | |
| if (!perfmon) | |
| return -EINVAL; | |
| size = perfmon->ncounters * sizeof(u64); | |
| scoped_guard(spinlock_irqsave, &v3d->perfmon_state.lock) { | |
| v3d_perfmon_capture_locked(v3d, perfmon); | |
| memcpy(values, perfmon->values, size); | |
| } | |
| if (copy_to_user(u64_to_user_ptr(req->values_ptr), values, size)) | |
| ret = -EFAULT; | |
| v3d_perfmon_put(perfmon); | |
| return ret; | |
| } | |
| int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv) | |
| { | |
| struct drm_v3d_perfmon_get_counter *req = data; | |
| struct v3d_dev *v3d = to_v3d_dev(dev); | |
| const struct v3d_perf_counter_desc *counter; | |
| for (int i = 0; i < ARRAY_SIZE(req->reserved); i++) { | |
| if (req->reserved[i] != 0) | |
| return -EINVAL; | |
| } | |
| if (!v3d->perfmon_info.max_counters) | |
| return -EOPNOTSUPP; | |
| /* Make sure that the counter ID is valid */ | |
| if (req->counter >= v3d->perfmon_info.max_counters) | |
| return -EINVAL; | |
| counter = &v3d->perfmon_info.counters[req->counter]; | |
| strscpy(req->name, counter->name, sizeof(req->name)); | |
| strscpy(req->category, counter->category, sizeof(req->category)); | |
| strscpy(req->description, counter->description, sizeof(req->description)); | |
| return 0; | |
| } | |
| int v3d_perfmon_set_global_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv) | |
| { | |
| struct v3d_file_priv *v3d_priv = file_priv->driver_priv; | |
| struct drm_v3d_perfmon_set_global *req = data; | |
| struct v3d_dev *v3d = to_v3d_dev(dev); | |
| struct v3d_perfmon *perfmon; | |
| if (req->flags & ~DRM_V3D_PERFMON_CLEAR_GLOBAL) | |
| return -EINVAL; | |
| perfmon = v3d_perfmon_find(v3d_priv, req->id); | |
| if (!perfmon) | |
| return -EINVAL; | |
| /* If the request is to clear the global performance monitor */ | |
| if (req->flags & DRM_V3D_PERFMON_CLEAR_GLOBAL) { | |
| struct v3d_perfmon *old; | |
| /* DRM_V3D_PERFMON_CLEAR_GLOBAL doesn't check if | |
| * v3d->global_perfmon == perfmon. Therefore, there | |
| * is no need to keep perfmon's reference. | |
| */ | |
| v3d_perfmon_put(perfmon); | |
| scoped_guard(spinlock_irqsave, &v3d->perfmon_state.lock) { | |
| old = v3d->global_perfmon; | |
| if (!old) | |
| return -EINVAL; | |
| v3d_perfmon_stop_locked(v3d, old, true); | |
| v3d->global_perfmon = NULL; | |
| } | |
| v3d_perfmon_put(old); | |
| return 0; | |
| } | |
| scoped_guard(spinlock_irqsave, &v3d->perfmon_state.lock) { | |
| if (v3d->perfmon_state.active || v3d->global_perfmon) { | |
| v3d_perfmon_put(perfmon); | |
| return -EBUSY; | |
| } | |
| v3d->global_perfmon = perfmon; | |
| v3d->perfmon_state.active = perfmon; | |
| /* If the device is suspended, v3d_perfmon_resume() will | |
| * program the HW on the next resume. | |
| */ | |
| if (pm_runtime_get_if_active(v3d->drm.dev)) { | |
| v3d_perfmon_hw_start(v3d, perfmon); | |
| v3d_pm_runtime_put(v3d); | |
| } | |
| } | |
| return 0; | |
| } |