| // SPDX-License-Identifier: GPL-2.0+ | |
| /* Copyright (C) 2015-2018 Broadcom */ | |
| #include <linux/delay.h> | |
| #include <linux/mutex.h> | |
| #include <linux/pm_runtime.h> | |
| #include <linux/spinlock_types.h> | |
| #include <linux/workqueue.h> | |
| #include <drm/drm_device.h> | |
| #include <drm/drm_exec.h> | |
| #include <drm/drm_gem.h> | |
| #include <drm/drm_gem_shmem_helper.h> | |
| #include <drm/gpu_scheduler.h> | |
| #include "v3d_performance_counters.h" | |
| #include "uapi/drm/v3d_drm.h" | |
| struct clk; | |
| struct platform_device; | |
| struct reset_control; | |
| #define V3D_MMU_PAGE_SHIFT 12 | |
| #define V3D_PAGE_FACTOR (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT) | |
| #define V3D_MAX_QUEUES (V3D_CPU + 1) | |
| static inline char *v3d_queue_to_string(enum v3d_queue queue) | |
| { | |
| switch (queue) { | |
| case V3D_BIN: return "bin"; | |
| case V3D_RENDER: return "render"; | |
| case V3D_TFU: return "tfu"; | |
| case V3D_CSD: return "csd"; | |
| case V3D_CACHE_CLEAN: return "cache_clean"; | |
| case V3D_CPU: return "cpu"; | |
| } | |
| return "UNKNOWN"; | |
| } | |
| struct v3d_stats { | |
| struct kref refcount; | |
| u64 start_ns; | |
| u64 enabled_ns; | |
| u64 jobs_completed; | |
| /* | |
| * This seqcount is used to protect the access to the GPU stats | |
| * variables. It must be used as, while we are reading the stats, | |
| * IRQs can happen and the stats can be updated. | |
| * | |
| * However, we use the raw seqcount helpers to interact with this lock | |
| * to avoid false positives from lockdep, which is unable to detect that | |
| * our readers are never from irq or softirq context, and that, for CPU | |
| * job queues, even the write side never is. | |
| */ | |
| seqcount_t lock; | |
| atomic_t reset_counter; | |
| }; | |
| struct v3d_queue_state { | |
| struct drm_gpu_scheduler sched; | |
| u64 fence_context; | |
| u64 emit_seqno; | |
| /* Stores the GPU stats for this queue in the global context. */ | |
| struct v3d_stats *stats; | |
| /* Currently active job for this queue */ | |
| struct v3d_job *active_job; | |
| spinlock_t queue_lock; | |
| }; | |
| /* Performance monitor object | |
| * | |
| * The performance monitor (perfmon) lifetime is controlled by userspace using | |
| * perfmon related ioctls. A perfmon can be attached to a CL or CSD submission | |
| * request, and when it is, HW performance counters will be activated just | |
| * before the job is submitted to the GPU and disabled when the job is done. | |
| * This way, only events related to a specific submission will be counted. | |
| */ | |
| struct v3d_perfmon { | |
| /* Tracks the number of users of the perfmon, when this counter reaches | |
| * zero the perfmon is destroyed. | |
| */ | |
| refcount_t refcnt; | |
| /* Number of counters activated in this perfmon instance | |
| * (should be less than DRM_V3D_MAX_PERF_COUNTERS). | |
| */ | |
| u8 ncounters; | |
| /* Events counted by the HW perf counters. */ | |
| u8 counters[DRM_V3D_MAX_PERF_COUNTERS]; | |
| /* Storage for counter values. Counters are incremented by the | |
| * HW perf counter values every time the perfmon is attached | |
| * to a GPU job. This way, perfmon users don't have to | |
| * retrieve the results after each job if they want to track | |
| * events covering several submissions. Note that counter | |
| * values can't be reset, but you can fake a reset by | |
| * destroying the perfmon and creating a new one. | |
| */ | |
| u64 values[] __counted_by(ncounters); | |
| }; | |
| enum v3d_gen { | |
| V3D_GEN_33 = 33, | |
| V3D_GEN_41 = 41, | |
| V3D_GEN_42 = 42, | |
| V3D_GEN_71 = 71, | |
| }; | |
| enum v3d_irq { | |
| V3D_CORE_IRQ, | |
| V3D_HUB_IRQ, | |
| V3D_MAX_IRQS, | |
| }; | |
| struct v3d_dev { | |
| struct drm_device drm; | |
| /* Short representation (e.g. 33, 41) of the V3D tech version */ | |
| enum v3d_gen ver; | |
| /* Short representation (e.g. 5, 6) of the V3D tech revision */ | |
| int rev; | |
| bool single_irq_line; | |
| int irq[V3D_MAX_IRQS]; | |
| struct v3d_perfmon_info perfmon_info; | |
| void __iomem *hub_regs; | |
| void __iomem *core_regs[3]; | |
| void __iomem *bridge_regs; | |
| void __iomem *gca_regs; | |
| void __iomem *sms_regs; | |
| struct clk *clk; | |
| struct reset_control *reset; | |
| /* Virtual and DMA addresses of the single shared page table. */ | |
| volatile u32 *pt; | |
| dma_addr_t pt_paddr; | |
| /* Virtual and DMA addresses of the MMU's scratch page. When | |
| * a read or write is invalid in the MMU, it will be | |
| * redirected here. | |
| */ | |
| void *mmu_scratch; | |
| dma_addr_t mmu_scratch_paddr; | |
| /* virtual address bits from V3D to the MMU. */ | |
| int va_width; | |
| /* Number of V3D cores. */ | |
| u32 cores; | |
| /* Allocator managing the address space. All units are in | |
| * number of pages. | |
| */ | |
| struct drm_mm mm; | |
| spinlock_t mm_lock; | |
| struct work_struct overflow_mem_work; | |
| struct v3d_queue_state queue[V3D_MAX_QUEUES]; | |
| /* | |
| * Tracks the performance monitor state and consistency. | |
| * | |
| * When a non-global perfmon is attached to a job, the scheduler must | |
| * not run any other job on the HW concurrently (otherwise, the | |
| * counters would be polluted by unrelated work). | |
| */ | |
| struct { | |
| /* Protects @active. */ | |
| spinlock_t lock; | |
| /* Perfmon currently programmed in HW (or NULL if none). */ | |
| struct v3d_perfmon *active; | |
| /* Finished fence of the most recently submitted job that | |
| * opened a serialization window (i.e. a job with a non-global | |
| * perfmon attached). | |
| */ | |
| struct dma_fence *fence; | |
| /* Finished fence of the most recently submitted job on each HW | |
| * queue. Used so that a new perfmon-carrying job can depend on | |
| * every job currently in-flight across all queues. | |
| */ | |
| struct dma_fence *last_hw_fence[V3D_MAX_QUEUES]; | |
| } perfmon_state; | |
| /* Protects bo_stats */ | |
| struct mutex bo_lock; | |
| /* Lock taken when resetting the GPU, to keep multiple | |
| * processes from trying to park the scheduler threads and | |
| * reset at once. | |
| */ | |
| struct mutex reset_lock; | |
| /* Ordered workqueue shared by every queue's scheduler timeout work. | |
| * V3D reset is global to all queues, so the timeout handlers must not | |
| * run concurrently. | |
| */ | |
| struct workqueue_struct *reset_wq; | |
| /* Lock taken when creating and pushing the GPU scheduler | |
| * jobs, to keep the sched-fence seqnos in order. | |
| */ | |
| struct mutex sched_lock; | |
| /* Lock taken during a cache clean and when initiating an L2 | |
| * flush, to keep L2 flushes from interfering with the | |
| * synchronous L2 cleans. | |
| */ | |
| struct mutex cache_clean_lock; | |
| struct { | |
| u32 num_allocated; | |
| u32 pages_allocated; | |
| } bo_stats; | |
| /* To support a performance analysis tool in user space, we require | |
| * a single, globally configured performance monitor (perfmon) for | |
| * all jobs. | |
| */ | |
| struct v3d_perfmon *global_perfmon; | |
| /* Global reset counter incremented on each GPU reset. */ | |
| atomic_t reset_counter; | |
| }; | |
| static inline struct v3d_dev * | |
| to_v3d_dev(struct drm_device *dev) | |
| { | |
| return container_of(dev, struct v3d_dev, drm); | |
| } | |
| static inline bool | |
| v3d_has_csd(struct v3d_dev *v3d) | |
| { | |
| return v3d->ver >= V3D_GEN_41; | |
| } | |
| #define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev) | |
| /* The per-fd struct, which tracks the MMU mappings. */ | |
| struct v3d_file_priv { | |
| struct v3d_dev *v3d; | |
| struct xarray perfmons; | |
| struct drm_sched_entity sched_entity[V3D_MAX_QUEUES]; | |
| /* Stores the GPU stats for a specific queue for this fd. */ | |
| struct v3d_stats *stats[V3D_MAX_QUEUES]; | |
| }; | |
| struct v3d_bo { | |
| struct drm_gem_shmem_object base; | |
| struct drm_mm_node node; | |
| /* List entry for the BO's position in | |
| * v3d_render_job->unref_list | |
| */ | |
| struct list_head unref_head; | |
| void *vaddr; | |
| }; | |
| static inline struct v3d_bo * | |
| to_v3d_bo(struct drm_gem_object *bo) | |
| { | |
| return (struct v3d_bo *)bo; | |
| } | |
| struct v3d_fence { | |
| struct dma_fence base; | |
| struct drm_device *dev; | |
| /* v3d seqno for signaled() test */ | |
| u64 seqno; | |
| enum v3d_queue queue; | |
| }; | |
| static inline struct v3d_fence * | |
| to_v3d_fence(struct dma_fence *fence) | |
| { | |
| return (struct v3d_fence *)fence; | |
| } | |
| #define V3D_READ(offset) readl(v3d->hub_regs + offset) | |
| #define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset) | |
| #define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset) | |
| #define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset) | |
| #define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset) | |
| #define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset) | |
| #define V3D_SMS_IDLE 0x0 | |
| #define V3D_SMS_ISOLATING_FOR_RESET 0xa | |
| #define V3D_SMS_RESETTING 0xb | |
| #define V3D_SMS_ISOLATING_FOR_POWER_OFF 0xc | |
| #define V3D_SMS_POWER_OFF_STATE 0xd | |
| #define V3D_SMS_READ(offset) readl(v3d->sms_regs + (offset)) | |
| #define V3D_SMS_WRITE(offset, val) writel(val, v3d->sms_regs + (offset)) | |
| #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset) | |
| #define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset) | |
| #define V3D_MAX_JOBS_PER_SUBMISSION 3 | |
| /* Per-ioctl submission context */ | |
| struct v3d_submit { | |
| struct v3d_dev *v3d; | |
| struct drm_file *file_priv; | |
| /* DRM exec context for this submission. */ | |
| struct drm_exec exec; | |
| /* Ordered array of jobs forming the submission chain. Jobs are | |
| * appended via v3d_submit_add_job(), then chained and pushed to | |
| * the scheduler by v3d_submit_jobs(). | |
| */ | |
| struct v3d_job *jobs[V3D_MAX_JOBS_PER_SUBMISSION]; | |
| /* Number of jobs currently in @jobs. */ | |
| u32 job_count; | |
| }; | |
| struct v3d_job { | |
| struct drm_sched_job base; | |
| struct kref refcount; | |
| struct v3d_dev *v3d; | |
| /* The queue that the job was submitted on. */ | |
| enum v3d_queue queue; | |
| /* This is the array of BOs that were looked up at the start | |
| * of submission. | |
| */ | |
| struct drm_gem_object **bo; | |
| u32 bo_count; | |
| /* v3d fence to be signaled by IRQ handler when the job is complete. */ | |
| struct dma_fence *irq_fence; | |
| /* scheduler fence for when the job is considered complete and | |
| * the BO reservations can be released. | |
| */ | |
| struct dma_fence *done_fence; | |
| /* Pointer to a performance monitor object if the user requested it, | |
| * NULL otherwise. | |
| */ | |
| struct v3d_perfmon *perfmon; | |
| /* File descriptor of the process that submitted the job that could be used | |
| * to collect per-process information about the GPU. | |
| */ | |
| struct v3d_file_priv *file_priv; | |
| /* Pointers to this job's per-fd and global queue stats. */ | |
| struct v3d_stats *client_stats; | |
| struct v3d_stats *global_stats; | |
| /* Callback for the freeing of the job on refcount going to 0. */ | |
| void (*free)(struct kref *ref); | |
| bool has_pm_ref; | |
| /* Whether the job needs implicit dependencies, i.e. must wait for | |
| * other contexts still writing its BOs. | |
| */ | |
| bool has_implicit_dep; | |
| }; | |
| struct v3d_bin_job { | |
| struct v3d_job base; | |
| /* GPU virtual addresses of the start/end of the CL job. */ | |
| u32 start, end; | |
| u32 timedout_ctca, timedout_ctra; | |
| /* Corresponding render job, for attaching our overflow memory. */ | |
| struct v3d_render_job *render; | |
| /* Submitted tile memory allocation start/size, tile state. */ | |
| u32 qma, qms, qts; | |
| }; | |
| struct v3d_render_job { | |
| struct v3d_job base; | |
| /* GPU virtual addresses of the start/end of the CL job. */ | |
| u32 start, end; | |
| u32 timedout_ctca, timedout_ctra; | |
| /* List of overflow BOs used in the job that need to be | |
| * released once the job is complete. | |
| */ | |
| struct list_head unref_list; | |
| }; | |
| struct v3d_tfu_job { | |
| struct v3d_job base; | |
| struct drm_v3d_submit_tfu args; | |
| }; | |
| struct v3d_csd_job { | |
| struct v3d_job base; | |
| u32 timedout_batches; | |
| struct drm_v3d_submit_csd args; | |
| }; | |
| enum v3d_cpu_job_type { | |
| V3D_CPU_JOB_TYPE_INDIRECT_CSD = 1, | |
| V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY, | |
| V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY, | |
| V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY, | |
| V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY, | |
| V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY, | |
| }; | |
| struct v3d_timestamp_query { | |
| /* Offset of this query in the timestamp BO for its value. */ | |
| u32 offset; | |
| /* Syncobj that indicates the timestamp availability */ | |
| struct drm_syncobj *syncobj; | |
| }; | |
| struct v3d_performance_query { | |
| /* Performance monitor IDs for this query */ | |
| u32 *kperfmon_ids; | |
| /* Syncobj that indicates the query availability */ | |
| struct drm_syncobj *syncobj; | |
| }; | |
| struct v3d_indirect_csd_info { | |
| /* Indirect CSD */ | |
| struct v3d_csd_job *job; | |
| /* Indirect CSD args, stashed by the extension parser and later used | |
| * to create the CSD job from them. | |
| */ | |
| struct drm_v3d_submit_csd args; | |
| /* Offset within the BO where the workgroup counts are stored */ | |
| u32 offset; | |
| /* Workgroups size */ | |
| u32 wg_size; | |
| /* Indices of the uniforms with the workgroup dispatch counts | |
| * in the uniform stream. | |
| */ | |
| u32 wg_uniform_offsets[3]; | |
| /* Indirect BO */ | |
| struct drm_gem_object *indirect; | |
| }; | |
| struct v3d_timestamp_query_info { | |
| struct v3d_timestamp_query *queries; | |
| u32 count; | |
| }; | |
| struct v3d_performance_query_info { | |
| struct v3d_performance_query *queries; | |
| /* Number of performance queries */ | |
| u32 count; | |
| /* Number of performance monitors related to that query pool */ | |
| u32 nperfmons; | |
| /* Number of performance counters related to that query pool */ | |
| u32 ncounters; | |
| }; | |
| struct v3d_copy_query_results_info { | |
| /* Define if should write to buffer using 64 or 32 bits */ | |
| bool do_64bit; | |
| /* Define if it can write to buffer even if the query is not available */ | |
| bool do_partial; | |
| /* Define if it should write availability bit to buffer */ | |
| bool availability_bit; | |
| /* Offset of the copy buffer in the BO */ | |
| u32 offset; | |
| /* Stride of the copy buffer in the BO */ | |
| u32 stride; | |
| }; | |
| struct v3d_cpu_job { | |
| struct v3d_job base; | |
| enum v3d_cpu_job_type job_type; | |
| struct v3d_indirect_csd_info indirect_csd; | |
| struct v3d_timestamp_query_info timestamp_query; | |
| struct v3d_copy_query_results_info copy; | |
| struct v3d_performance_query_info performance_query; | |
| }; | |
| typedef void (*v3d_cpu_job_fn)(struct v3d_cpu_job *); | |
| struct v3d_submit_outsync { | |
| struct drm_syncobj *syncobj; | |
| }; | |
| struct v3d_submit_ext { | |
| u32 flags; | |
| u32 wait_stage; | |
| u32 in_sync_count; | |
| u64 in_syncs; | |
| u32 out_sync_count; | |
| struct v3d_submit_outsync *out_syncs; | |
| }; | |
| /** | |
| * __wait_for - magic wait macro | |
| * | |
| * Macro to help avoid open coding check/wait/timeout patterns. Note that it's | |
| * important that we check the condition again after having timed out, since the | |
| * timeout could be due to preemption or similar and we've never had a chance to | |
| * check the condition before the timeout. | |
| */ | |
| #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \ | |
| const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \ | |
| long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \ | |
| int ret__; \ | |
| might_sleep(); \ | |
| for (;;) { \ | |
| const bool expired__ = ktime_after(ktime_get_raw(), end__); \ | |
| OP; \ | |
| /* Guarantee COND check prior to timeout */ \ | |
| barrier(); \ | |
| if (COND) { \ | |
| ret__ = 0; \ | |
| break; \ | |
| } \ | |
| if (expired__) { \ | |
| ret__ = -ETIMEDOUT; \ | |
| break; \ | |
| } \ | |
| usleep_range(wait__, wait__ * 2); \ | |
| if (wait__ < (Wmax)) \ | |
| wait__ <<= 1; \ | |
| } \ | |
| ret__; \ | |
| }) | |
| #define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \ | |
| (Wmax)) | |
| #define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000) | |
| static inline unsigned long nsecs_to_jiffies_timeout(const u64 n) | |
| { | |
| /* nsecs_to_jiffies64() does not guard against overflow */ | |
| if ((NSEC_PER_SEC % HZ) != 0 && | |
| div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ) | |
| return MAX_JIFFY_OFFSET; | |
| return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1); | |
| } | |
| /* v3d_bo.c */ | |
| struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size); | |
| void v3d_free_object(struct drm_gem_object *gem_obj); | |
| struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv, | |
| size_t size); | |
| void v3d_get_bo_vaddr(struct v3d_bo *bo); | |
| void v3d_put_bo_vaddr(struct v3d_bo *bo); | |
| int v3d_create_bo_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int v3d_wait_bo_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev, | |
| struct dma_buf_attachment *attach, | |
| struct sg_table *sgt); | |
| /* v3d_debugfs.c */ | |
| void v3d_debugfs_init(struct drm_minor *minor); | |
| /* v3d_drv.c */ | |
| void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp, | |
| u64 *active_runtime, u64 *jobs_completed); | |
| /* v3d_fence.c */ | |
| extern const struct dma_fence_ops v3d_fence_ops; | |
| struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue q); | |
| /* v3d_gem.c */ | |
| extern bool super_pages; | |
| void v3d_init_hw_state(struct v3d_dev *v3d); | |
| int v3d_gem_init(struct drm_device *dev); | |
| void v3d_gem_destroy(struct drm_device *dev); | |
| void v3d_idle_axi(struct v3d_dev *v3d, int core); | |
| void v3d_idle_gca(struct v3d_dev *v3d); | |
| void v3d_reset_sms(struct v3d_dev *v3d); | |
| void v3d_reset(struct v3d_dev *v3d); | |
| void v3d_invalidate_caches(struct v3d_dev *v3d); | |
| void v3d_clean_caches(struct v3d_dev *v3d); | |
| /* v3d_submit.c */ | |
| void v3d_job_cleanup(struct v3d_job *job); | |
| void v3d_job_put(struct v3d_job *job); | |
| int v3d_submit_cl_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int v3d_submit_csd_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int v3d_submit_cpu_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| /* v3d_irq.c */ | |
| int v3d_irq_init(struct v3d_dev *v3d); | |
| void v3d_irq_enable(struct v3d_dev *v3d); | |
| void v3d_irq_disable(struct v3d_dev *v3d); | |
| void v3d_irq_reset(struct v3d_dev *v3d); | |
| /* v3d_mmu.c */ | |
| int v3d_mmu_flush_all(struct v3d_dev *v3d); | |
| int v3d_mmu_set_page_table(struct v3d_dev *v3d); | |
| void v3d_mmu_insert_ptes(struct v3d_bo *bo); | |
| void v3d_mmu_remove_ptes(struct v3d_bo *bo); | |
| /* v3d_power.c */ | |
| int v3d_power_suspend(struct device *dev); | |
| int v3d_power_resume(struct device *dev); | |
| static __always_inline int v3d_pm_runtime_get(struct v3d_dev *v3d) | |
| { | |
| return pm_runtime_resume_and_get(v3d->drm.dev); | |
| } | |
| static __always_inline int v3d_pm_runtime_put(struct v3d_dev *v3d) | |
| { | |
| return pm_runtime_put_autosuspend(v3d->drm.dev); | |
| } | |
| /* v3d_sched.c */ | |
| void v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info, | |
| unsigned int count); | |
| void v3d_performance_query_info_free(struct v3d_performance_query_info *query_info, | |
| unsigned int count); | |
| struct v3d_stats *v3d_stats_alloc(void); | |
| void v3d_stats_release(struct kref *refcount); | |
| void v3d_job_update_stats(struct v3d_job *job); | |
| int v3d_sched_init(struct v3d_dev *v3d); | |
| void v3d_sched_fini(struct v3d_dev *v3d); | |
| static inline struct v3d_stats *v3d_stats_get(struct v3d_stats *stats) | |
| { | |
| kref_get(&stats->refcount); | |
| return stats; | |
| } | |
| static inline void v3d_stats_put(struct v3d_stats *stats) | |
| { | |
| kref_put(&stats->refcount, v3d_stats_release); | |
| } | |
| /* v3d_perfmon.c */ | |
| void v3d_perfmon_init(struct v3d_dev *v3d); | |
| void v3d_perfmon_get(struct v3d_perfmon *perfmon); | |
| void v3d_perfmon_put(struct v3d_perfmon *perfmon); | |
| void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon); | |
| void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon, | |
| bool capture); | |
| void v3d_perfmon_stop_locked(struct v3d_dev *v3d, struct v3d_perfmon *perfmon, | |
| bool capture); | |
| void v3d_perfmon_suspend(struct v3d_dev *v3d); | |
| void v3d_perfmon_resume(struct v3d_dev *v3d); | |
| struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id); | |
| void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv); | |
| void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv); | |
| int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int v3d_perfmon_set_global_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| /* v3d_sysfs.c */ | |
| int v3d_sysfs_init(struct device *dev); | |
| void v3d_sysfs_destroy(struct device *dev); |