| // SPDX-License-Identifier: GPL-2.0 | |
| /* | |
| * arch/x86_64/lib/csum-partial.c | |
| * | |
| * This file contains network checksum routines that are better done | |
| * in an architecture-specific manner due to speed. | |
| */ | |
| #include <linux/compiler.h> | |
| #include <linux/export.h> | |
| #include <asm/checksum.h> | |
| #include <asm/word-at-a-time.h> | |
| static inline __wsum csum_finalize_sum(u64 temp64) | |
| { | |
| return (__force __wsum)((temp64 + ror64(temp64, 32)) >> 32); | |
| } | |
| static inline unsigned long update_csum_40b(unsigned long sum, const unsigned long m[5]) | |
| { | |
| asm("addq %1,%0\n\t" | |
| "adcq %2,%0\n\t" | |
| "adcq %3,%0\n\t" | |
| "adcq %4,%0\n\t" | |
| "adcq %5,%0\n\t" | |
| "adcq $0,%0" | |
| :"+r" (sum) | |
| :"m" (m[0]), "m" (m[1]), "m" (m[2]), | |
| "m" (m[3]), "m" (m[4])); | |
| return sum; | |
| } | |
| /* | |
| * Do a checksum on an arbitrary memory area. | |
| * Returns a 32bit checksum. | |
| * | |
| * This isn't as time critical as it used to be because many NICs | |
| * do hardware checksumming these days. | |
| * | |
| * Still, with CHECKSUM_COMPLETE this is called to compute | |
| * checksums on IPv6 headers (40 bytes) and other small parts. | |
| * it's best to have buff aligned on a 64-bit boundary | |
| */ | |
| __wsum csum_partial(const void *buff, int len, __wsum sum) | |
| { | |
| u64 temp64 = (__force u64)sum; | |
| /* Do two 40-byte chunks in parallel to get better ILP */ | |
| if (likely(len >= 80)) { | |
| u64 temp64_2 = 0; | |
| do { | |
| temp64 = update_csum_40b(temp64, buff); | |
| temp64_2 = update_csum_40b(temp64_2, buff + 40); | |
| buff += 80; | |
| len -= 80; | |
| } while (len >= 80); | |
| asm("addq %1,%0\n\t" | |
| "adcq $0,%0" | |
| :"+r" (temp64): "r" (temp64_2)); | |
| } | |
| /* | |
| * len == 40 is the hot case due to IPv6 headers, so return | |
| * early for that exact case without checking the tail bytes. | |
| */ | |
| if (len >= 40) { | |
| temp64 = update_csum_40b(temp64, buff); | |
| len -= 40; | |
| if (!len) | |
| return csum_finalize_sum(temp64); | |
| buff += 40; | |
| } | |
| if (len & 32) { | |
| asm("addq 0*8(%[src]),%[res]\n\t" | |
| "adcq 1*8(%[src]),%[res]\n\t" | |
| "adcq 2*8(%[src]),%[res]\n\t" | |
| "adcq 3*8(%[src]),%[res]\n\t" | |
| "adcq $0,%[res]" | |
| : [res] "+r"(temp64) | |
| : [src] "r"(buff), "m"(*(const char(*)[32])buff)); | |
| buff += 32; | |
| } | |
| if (len & 16) { | |
| asm("addq 0*8(%[src]),%[res]\n\t" | |
| "adcq 1*8(%[src]),%[res]\n\t" | |
| "adcq $0,%[res]" | |
| : [res] "+r"(temp64) | |
| : [src] "r"(buff), "m"(*(const char(*)[16])buff)); | |
| buff += 16; | |
| } | |
| if (len & 8) { | |
| asm("addq 0*8(%[src]),%[res]\n\t" | |
| "adcq $0,%[res]" | |
| : [res] "+r"(temp64) | |
| : [src] "r"(buff), "m"(*(const char(*)[8])buff)); | |
| buff += 8; | |
| } | |
| if (len & 7) { | |
| unsigned int shift = (-len << 3) & 63; | |
| unsigned long trail; | |
| trail = (load_unaligned_zeropad(buff) << shift) >> shift; | |
| asm("addq %[trail],%[res]\n\t" | |
| "adcq $0,%[res]" | |
| : [res] "+r"(temp64) | |
| : [trail] "r"(trail)); | |
| } | |
| return csum_finalize_sum(temp64); | |
| } | |
| EXPORT_SYMBOL(csum_partial); | |
| /* | |
| * this routine is used for miscellaneous IP-like checksums, mainly | |
| * in icmp.c | |
| */ | |
| __sum16 ip_compute_csum(const void *buff, int len) | |
| { | |
| return csum_fold(csum_partial(buff, len, 0)); | |
| } | |
| EXPORT_SYMBOL(ip_compute_csum); |