| .. SPDX-License-Identifier: GPL-2.0 | |
| :orphan: | |
| ============== | |
| MSM Preemption | |
| ============== | |
| Preemption allows Adreno GPUs to switch to a higher priority ring when work is | |
| pushed to it, reducing latency for high priority submissions. | |
| When preemption is enabled 4 rings are initialized, corresponding to different | |
| priority levels. Having multiple rings is purely a software concept as the GPU | |
| only has registers to keep track of one graphics ring. | |
| The kernel is able to switch which ring is currently being processed by | |
| requesting preemption. When certain conditions are met, depending on the | |
| priority level, the GPU will save its current state in a series of buffers, | |
| then restores state from a similar set of buffers specified by the kernel. It | |
| then resumes execution and fires an IRQ to let the kernel know the context | |
| switch has completed. | |
| This mechanism can be used by the kernel to switch between rings. Whenever a | |
| submission occurs the kernel finds the highest priority ring which isn't empty | |
| and preempts to it if said ring is not the one being currently executed. This is | |
| also done whenever a submission completes to make sure execution resumes on a | |
| lower priority ring when a higher priority ring is done. | |
| Preemption levels | |
| ----------------- | |
| Preemption can only occur at certain boundaries. The exact conditions can be | |
| configured by changing the preemption level, this allows to compromise between | |
| latency (ie. the time that passes between when the kernel requests preemption | |
| and when the SQE begins saving state) and overhead (the amount of state that | |
| needs to be saved). | |
| The GPU offers 3 levels: | |
| Level 0 | |
| Preemption only occurs at the submission level. This requires the least amount | |
| of state to be saved as the execution of userspace submitted IBs is never | |
| interrupted, however it offers very little benefit compared to not enabling | |
| preemption of any kind. | |
| Level 1 | |
| Preemption occurs at either bin level, if using GMEM rendering, or draw level | |
| in the sysmem rendering case. | |
| Level 2 | |
| Preemption occurs at draw level. | |
| Level 1 is the mode that is used by the msm driver. | |
| Additionally the GPU allows to specify a `skip_save_restore` option. This | |
| disables the saving and restoring of all registers except those relating to the | |
| operation of the SQE itself, reducing overhead. Saving and restoring is only | |
| skipped when using GMEM with Level 1 preemption. When enabling this userspace is | |
| expected to set the state that isn't preserved whenever preemption occurs which | |
| is done by specifying preamble and postambles. Those are IBs that are executed | |
| before and after preemption. | |
| Preemption buffers | |
| ------------------ | |
| A series of buffers are necessary to store the state of rings while they are not | |
| being executed. There are different kinds of preemption records and most of | |
| those require one buffer per ring. This is because preemption never occurs | |
| between submissions on the same ring, which always run in sequence when the ring | |
| is active. This means that only one context per ring is effectively active. | |
| SMMU_INFO | |
| This buffer contains info about the current SMMU configuration such as the | |
| ttbr0 register. The SQE firmware isn't actually able to save this record. | |
| As a result SMMU info must be saved manually from the CP to a buffer and the | |
| SMMU record updated with info from said buffer before triggering | |
| preemption. | |
| NON_SECURE | |
| This is the main preemption record where most state is saved. It is mostly | |
| opaque to the kernel except for the first few words that must be initialized | |
| by the kernel. | |
| SECURE | |
| This saves state related to the GPU's secure mode. | |
| NON_PRIV | |
| The intended purpose of this record is unknown. The SQE firmware actually | |
| ignores it and therefore msm doesn't handle it. | |
| COUNTER | |
| This record is used to save and restore performance counters. | |
| Handling the permissions of those buffers is critical for security. All but the | |
| NON_PRIV records need to be inaccessible from userspace, so they must be mapped | |
| in the kernel address space with the MSM_BO_MAP_PRIV flag. | |
| For example, making the NON_SECURE record accessible from userspace would allow | |
| any process to manipulate a saved ring's RPTR which can be used to skip the | |
| execution of some packets in a ring and execute user commands with higher | |
| privileges. |