| ================================== | |
| Long running workloads and compute | |
| ================================== | |
| Long running workloads (compute) are workloads that will not complete in 10 | |
| seconds. (The time let the user wait before he reaches for the power button). | |
| This means that other techniques need to be used to manage those workloads, | |
| that cannot use fences. | |
| Some hardware may schedule compute jobs, and have no way to pre-empt them, or | |
| have their memory swapped out from them. Or they simply want their workload | |
| not to be preempted or swapped out at all. | |
| This means that it differs from what is described in driver-api/dma-buf.rst. | |
| As with normal compute jobs, dma-fence may not be used at all. In this case, | |
| not even to force preemption. The driver with is simply forced to unmap a BO | |
| from the long compute job's address space on unbind immediately, not even | |
| waiting for the workload to complete. Effectively this terminates the workload | |
| when there is no hardware support to recover. | |
| Since this is undesirable, there need to be mitigations to prevent a workload | |
| from being terminated. There are several possible approach, all with their | |
| advantages and drawbacks. | |
| The first approach you will likely try is to pin all buffers used by compute. | |
| This guarantees that the job will run uninterrupted, but also allows a very | |
| denial of service attack by pinning as much memory as possible, hogging the | |
| all GPU memory, and possibly a huge chunk of CPU memory. | |
| A second approach that will work slightly better on its own is adding an option | |
| not to evict when creating a new job (any kind). If all of userspace opts in | |
| to this flag, it would prevent cooperating userspace from forced terminating | |
| older compute jobs to start a new one. | |
| If job preemption and recoverable pagefaults are not available, those are the | |
| only approaches possible. So even with those, you want a separate way of | |
| controlling resources. The standard kernel way of doing so is cgroups. | |
| This creates a third option, using cgroups to prevent eviction. Both GPU and | |
| driver-allocated CPU memory would be accounted to the correct cgroup, and | |
| eviction would be made cgroup aware. This allows the GPU to be partitioned | |
| into cgroups, that will allow jobs to run next to each other without | |
| interference. | |
| The interface to the cgroup would be similar to the current CPU memory | |
| interface, with similar semantics for min/low/high/max, if eviction can | |
| be made cgroup aware. | |
| What should be noted is that each memory region (tiled memory for example) | |
| should have its own accounting. | |
| The key is set to the regionid set by the driver, for example "tile0". | |
| For the value of $card, we use drmGetUnique(). |