blob: 9a781f0611df0280be7d952258f486f805f27528 [file] [log] [blame]
/*
* Copyright 2013 Red Hat
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef VIRTGPU_DRM_H
#define VIRTGPU_DRM_H
#include "drm.h"
#if defined(__cplusplus)
extern "C" {
#endif
/* Please note that modifications to all structs defined here are
* subject to backwards-compatibility constraints.
*
* Do not use pointers, use __u64 instead for 32 bit / 64 bit user/kernel
* compatibility Keep fields aligned to their size
*/
#define DRM_VIRTGPU_MAP 0x01
#define DRM_VIRTGPU_EXECBUFFER 0x02
#define DRM_VIRTGPU_GETPARAM 0x03
#define DRM_VIRTGPU_RESOURCE_CREATE 0x04
#define DRM_VIRTGPU_RESOURCE_INFO 0x05
#define DRM_VIRTGPU_TRANSFER_FROM_HOST 0x06
#define DRM_VIRTGPU_TRANSFER_TO_HOST 0x07
#define DRM_VIRTGPU_WAIT 0x08
#define DRM_VIRTGPU_GET_CAPS 0x09
struct drm_virtgpu_map {
__u64 offset; /* use for mmap system call */
__u32 handle;
__u32 pad;
};
struct drm_virtgpu_execbuffer {
__u32 flags; /* for future use */
__u32 size;
__u64 command; /* void* */
__u64 bo_handles;
__u32 num_bo_handles;
__u32 pad;
};
#define VIRTGPU_PARAM_3D_FEATURES 1 /* do we have 3D features in the hw */
#define VIRTGPU_PARAM_CAPSET_QUERY_FIX 2 /* do we have the capset fix */
struct drm_virtgpu_getparam {
__u64 param;
__u64 value;
};
/* NO_BO flags? NO resource flag? */
/* resource flag for y_0_top */
struct drm_virtgpu_resource_create {
__u32 target;
__u32 format;
__u32 bind;
__u32 width;
__u32 height;
__u32 depth;
__u32 array_size;
__u32 last_level;
__u32 nr_samples;
__u32 flags;
__u32 bo_handle; /* if this is set - recreate a new resource attached to this bo ? */
__u32 res_handle; /* returned by kernel */
__u32 size; /* validate transfer in the host */
__u32 stride; /* validate transfer in the host */
};
struct drm_virtgpu_resource_info {
__u32 bo_handle;
__u32 res_handle;
__u32 size;
__u32 stride;
};
struct drm_virtgpu_3d_box {
__u32 x;
__u32 y;
__u32 z;
__u32 w;
__u32 h;
__u32 d;
};
struct drm_virtgpu_3d_transfer_to_host {
__u32 bo_handle;
struct drm_virtgpu_3d_box box;
__u32 level;
__u32 offset;
};
struct drm_virtgpu_3d_transfer_from_host {
__u32 bo_handle;
struct drm_virtgpu_3d_box box;
__u32 level;
__u32 offset;
};
#define VIRTGPU_WAIT_NOWAIT 1 /* like it */
struct drm_virtgpu_3d_wait {
__u32 handle; /* 0 is an invalid handle */
__u32 flags;
};
struct drm_virtgpu_get_caps {
__u32 cap_set_id;
__u32 cap_set_ver;
__u64 addr;
__u32 size;
__u32 pad;
};
#define DRM_IOCTL_VIRTGPU_MAP \
DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_MAP, struct drm_virtgpu_map)
#define DRM_IOCTL_VIRTGPU_EXECBUFFER \
DRM_IOW(DRM_COMMAND_BASE + DRM_VIRTGPU_EXECBUFFER,\
struct drm_virtgpu_execbuffer)
#define DRM_IOCTL_VIRTGPU_GETPARAM \
DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_GETPARAM,\
struct drm_virtgpu_getparam)
#define DRM_IOCTL_VIRTGPU_RESOURCE_CREATE \
DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_RESOURCE_CREATE, \
struct drm_virtgpu_resource_create)
#define DRM_IOCTL_VIRTGPU_RESOURCE_INFO \
DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_RESOURCE_INFO, \
struct drm_virtgpu_resource_info)
#define DRM_IOCTL_VIRTGPU_TRANSFER_FROM_HOST \
DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_TRANSFER_FROM_HOST, \
struct drm_virtgpu_3d_transfer_from_host)
#define DRM_IOCTL_VIRTGPU_TRANSFER_TO_HOST \
DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_TRANSFER_TO_HOST, \
struct drm_virtgpu_3d_transfer_to_host)
#define DRM_IOCTL_VIRTGPU_WAIT \
DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_WAIT, \
struct drm_virtgpu_3d_wait)
#define DRM_IOCTL_VIRTGPU_GET_CAPS \
DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_GET_CAPS, \
struct drm_virtgpu_get_caps)
#if defined(__cplusplus)
}
#endif
#endif