| # | |
| # Joystick driver configuration | |
| # | |
| config INPUT_JOYSTICK | |
| bool "Joysticks" | |
| depends on INPUT | |
| help | |
| If you have a joystick, 6dof controller, gamepad, steering wheel, | |
| weapon control system or something like that you can say Y here | |
| and the list of supported devices will be displayed. This option | |
| doesn't affect the kernel. | |
| Please read the file <file:Documentation/input/joystick.txt> which | |
| contains more information. | |
| config JOYSTICK_ANALOG | |
| tristate "Classic PC analog joysticks and gamepads" | |
| depends on INPUT && INPUT_JOYSTICK && GAMEPORT | |
| ---help--- | |
| Say Y here if you have a joystick that connects to the PC | |
| gameport. In addition to the usual PC analog joystick, this driver | |
| supports many extensions, including joysticks with throttle control, | |
| with rudders, additional hats and buttons compatible with CH | |
| Flightstick Pro, ThrustMaster FCS, 6 and 8 button gamepads, or | |
| Saitek Cyborg joysticks. | |
| Please read the file <file:Documentation/input/joystick.txt> which | |
| contains more information. | |
| To compile this driver as a module, choose M here: the | |
| module will be called analog. | |
| config JOYSTICK_A3D | |
| tristate "Assasin 3D and MadCatz Panther devices" | |
| depends on INPUT && INPUT_JOYSTICK && GAMEPORT | |
| help | |
| Say Y here if you have an FPGaming or MadCatz controller using the | |
| A3D protocol over the PC gameport. | |
| To compile this driver as a module, choose M here: the | |
| module will be called a3d. | |
| config JOYSTICK_ADI | |
| tristate "Logitech ADI digital joysticks and gamepads" | |
| depends on INPUT && INPUT_JOYSTICK && GAMEPORT | |
| help | |
| Say Y here if you have a Logitech controller using the ADI | |
| protocol over the PC gameport. | |
| To compile this driver as a module, choose M here: the | |
| module will be called adi. | |
| config JOYSTICK_COBRA | |
| tristate "Creative Labs Blaster Cobra gamepad" | |
| depends on INPUT && INPUT_JOYSTICK && GAMEPORT | |
| help | |
| Say Y here if you have a Creative Labs Blaster Cobra gamepad. | |
| To compile this driver as a module, choose M here: the | |
| module will be called cobra. | |
| config JOYSTICK_GF2K | |
| tristate "Genius Flight2000 Digital joysticks and gamepads" | |
| depends on INPUT && INPUT_JOYSTICK && GAMEPORT | |
| help | |
| Say Y here if you have a Genius Flight2000 or MaxFighter digitally | |
| communicating joystick or gamepad. | |
| To compile this driver as a module, choose M here: the | |
| module will be called gf2k. | |
| config JOYSTICK_GRIP | |
| tristate "Gravis GrIP joysticks and gamepads" | |
| depends on INPUT && INPUT_JOYSTICK && GAMEPORT | |
| help | |
| Say Y here if you have a Gravis controller using the GrIP protocol | |
| over the PC gameport. | |
| To compile this driver as a module, choose M here: the | |
| module will be called grip. | |
| config JOYSTICK_GRIP_MP | |
| tristate "Gravis GrIP MultiPort" | |
| depends on INPUT && INPUT_JOYSTICK && GAMEPORT | |
| help | |
| Say Y here if you have the original Gravis GrIP MultiPort, a hub | |
| that connects to the gameport and you connect gamepads to it. | |
| To compile this driver as a module, choose M here: the | |
| module will be called grip_mp. | |
| config JOYSTICK_GUILLEMOT | |
| tristate "Guillemot joysticks and gamepads" | |
| depends on INPUT && INPUT_JOYSTICK && GAMEPORT | |
| help | |
| Say Y here if you have a Guillemot joystick using a digital | |
| protocol over the PC gameport. | |
| To compile this driver as a module, choose M here: the | |
| module will be called guillemot. | |
| config JOYSTICK_INTERACT | |
| tristate "InterAct digital joysticks and gamepads" | |
| depends on INPUT && INPUT_JOYSTICK && GAMEPORT | |
| help | |
| Say Y here if you have an InterAct gameport or joystick | |
| communicating digitally over the gameport. | |
| To compile this driver as a module, choose M here: the | |
| module will be called interact. | |
| config JOYSTICK_SIDEWINDER | |
| tristate "Microsoft SideWinder digital joysticks and gamepads" | |
| depends on INPUT && INPUT_JOYSTICK && GAMEPORT | |
| help | |
| Say Y here if you have a Microsoft controller using the Digital | |
| Overdrive protocol over PC gameport. | |
| To compile this driver as a module, choose M here: the | |
| module will be called sidewinder. | |
| config JOYSTICK_TMDC | |
| tristate "ThrustMaster DirectConnect joysticks and gamepads" | |
| depends on INPUT && INPUT_JOYSTICK && GAMEPORT | |
| help | |
| Say Y here if you have a ThrustMaster controller using the | |
| DirectConnect (BSP) protocol over the PC gameport. | |
| To compile this driver as a module, choose M here: the | |
| module will be called tmdc. | |
| source "drivers/input/joystick/iforce/Kconfig" | |
| config JOYSTICK_WARRIOR | |
| tristate "Logitech WingMan Warrior joystick" | |
| depends on INPUT && INPUT_JOYSTICK | |
| select SERIO | |
| help | |
| Say Y here if you have a Logitech WingMan Warrior joystick connected | |
| to your computer's serial port. | |
| To compile this driver as a module, choose M here: the | |
| module will be called warrior. | |
| config JOYSTICK_MAGELLAN | |
| tristate "LogiCad3d Magellan/SpaceMouse 6dof controllers" | |
| depends on INPUT && INPUT_JOYSTICK | |
| select SERIO | |
| help | |
| Say Y here if you have a Magellan or Space Mouse 6DOF controller | |
| connected to your computer's serial port. | |
| To compile this driver as a module, choose M here: the | |
| module will be called magellan. | |
| config JOYSTICK_SPACEORB | |
| tristate "SpaceTec SpaceOrb/Avenger 6dof controllers" | |
| depends on INPUT && INPUT_JOYSTICK | |
| select SERIO | |
| help | |
| Say Y here if you have a SpaceOrb 360 or SpaceBall Avenger 6DOF | |
| controller connected to your computer's serial port. | |
| To compile this driver as a module, choose M here: the | |
| module will be called spaceorb. | |
| config JOYSTICK_SPACEBALL | |
| tristate "SpaceTec SpaceBall 6dof controllers" | |
| depends on INPUT && INPUT_JOYSTICK | |
| select SERIO | |
| help | |
| Say Y here if you have a SpaceTec SpaceBall 2003/3003/4000 FLX | |
| controller connected to your computer's serial port. For the | |
| SpaceBall 4000 USB model, use the USB HID driver. | |
| To compile this driver as a module, choose M here: the | |
| module will be called spaceball. | |
| config JOYSTICK_STINGER | |
| tristate "Gravis Stinger gamepad" | |
| depends on INPUT && INPUT_JOYSTICK | |
| select SERIO | |
| help | |
| Say Y here if you have a Gravis Stinger connected to one of your | |
| serial ports. | |
| To compile this driver as a module, choose M here: the | |
| module will be called stinger. | |
| config JOYSTICK_TWIDDLER | |
| tristate "Twiddler as a joystick" | |
| depends on INPUT && INPUT_JOYSTICK | |
| select SERIO | |
| help | |
| Say Y here if you have a Handykey Twiddler connected to your | |
| computer's serial port and want to use it as a joystick. | |
| To compile this driver as a module, choose M here: the | |
| module will be called twidjoy. | |
| config JOYSTICK_DB9 | |
| tristate "Multisystem, Sega Genesis, Saturn joysticks and gamepads" | |
| depends on INPUT && INPUT_JOYSTICK && PARPORT | |
| ---help--- | |
| Say Y here if you have a Sega Master System gamepad, Sega Genesis | |
| gamepad, Sega Saturn gamepad, or a Multisystem -- Atari, Amiga, | |
| Commodore, Amstrad CPC joystick connected to your parallel port. | |
| For more information on how to use the driver please read | |
| <file:Documentation/input/joystick-parport.txt>. | |
| To compile this driver as a module, choose M here: the | |
| module will be called db9. | |
| config JOYSTICK_GAMECON | |
| tristate "Multisystem, NES, SNES, N64, PSX joysticks and gamepads" | |
| depends on INPUT && INPUT_JOYSTICK && PARPORT | |
| ---help--- | |
| Say Y here if you have a Nintendo Entertainment System gamepad, | |
| Super Nintendo Entertainment System gamepad, Nintendo 64 gamepad, | |
| Sony PlayStation gamepad or a Multisystem -- Atari, Amiga, | |
| Commodore, Amstrad CPC joystick connected to your parallel port. | |
| For more information on how to use the driver please read | |
| <file:Documentation/input/joystick-parport.txt>. | |
| To compile this driver as a module, choose M here: the | |
| module will be called gamecon. | |
| config JOYSTICK_TURBOGRAFX | |
| tristate "Multisystem joysticks via TurboGraFX device" | |
| depends on INPUT && INPUT_JOYSTICK && PARPORT | |
| help | |
| Say Y here if you have the TurboGraFX interface by Steffen Schwenke, | |
| and want to use it with Multisystem -- Atari, Amiga, Commodore, | |
| Amstrad CPC joystick. For more information on how to use the driver | |
| please read <file:Documentation/input/joystick-parport.txt>. | |
| To compile this driver as a module, choose M here: the | |
| module will be called turbografx. | |
| config JOYSTICK_AMIGA | |
| tristate "Amiga joysticks" | |
| depends on AMIGA && INPUT && INPUT_JOYSTICK | |
| help | |
| Say Y here if you have an Amiga with a digital joystick connected | |
| to it. | |
| To compile this driver as a module, choose M here: the | |
| module will be called amijoy. | |
| config JOYSTICK_JOYDUMP | |
| tristate "Gameport data dumper" | |
| depends on INPUT && INPUT_JOYSTICK && GAMEPORT | |
| help | |
| Say Y here if you want to dump data from your joystick into the system | |
| log for debugging purposes. Say N if you are making a production | |
| configuration or aren't sure. | |
| To compile this driver as a module, choose M here: the | |
| module will be called joydump. | |