| // SPDX-License-Identifier: GPL-2.0-only | |
| /* | |
| * Landlock LSM - Object management | |
| * | |
| * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net> | |
| * Copyright © 2018-2020 ANSSI | |
| */ | |
| #include <linux/bug.h> | |
| #include <linux/compiler_types.h> | |
| #include <linux/err.h> | |
| #include <linux/kernel.h> | |
| #include <linux/rcupdate.h> | |
| #include <linux/refcount.h> | |
| #include <linux/slab.h> | |
| #include <linux/spinlock.h> | |
| #include "object.h" | |
| struct landlock_object * | |
| landlock_create_object(const struct landlock_object_underops *const underops, | |
| void *const underobj) | |
| { | |
| struct landlock_object *new_object; | |
| if (WARN_ON_ONCE(!underops || !underobj)) | |
| return ERR_PTR(-ENOENT); | |
| new_object = kzalloc_obj(*new_object, GFP_KERNEL_ACCOUNT); | |
| if (!new_object) | |
| return ERR_PTR(-ENOMEM); | |
| refcount_set(&new_object->usage, 1); | |
| spin_lock_init(&new_object->lock); | |
| new_object->underops = underops; | |
| new_object->underobj = underobj; | |
| return new_object; | |
| } | |
| /* | |
| * The caller must own the object (i.e. thanks to object->usage) to safely put | |
| * it. | |
| */ | |
| void landlock_put_object(struct landlock_object *const object) | |
| { | |
| /* | |
| * The call to @object->underops->release(object) might sleep, e.g. | |
| * because of iput(). | |
| */ | |
| might_sleep(); | |
| if (!object) | |
| return; | |
| /* | |
| * If the @object's refcount cannot drop to zero, we can just decrement | |
| * the refcount without holding a lock. Otherwise, the decrement must | |
| * happen under @object->lock for synchronization with things like | |
| * get_inode_object(). | |
| */ | |
| if (refcount_dec_and_lock(&object->usage, &object->lock)) { | |
| __acquire(&object->lock); | |
| /* | |
| * With @object->lock initially held, remove the reference from | |
| * @object->underobj to @object (if it still exists). | |
| */ | |
| object->underops->release(object); | |
| kfree_rcu(object, rcu_free); | |
| } | |
| } |