| .. _joystick-api: | |
| ===================== | |
| Programming Interface | |
| ===================== | |
| :Author: Ragnar Hojland Espinosa <ragnar@macula.net> - 7 Aug 1998 | |
| Introduction | |
| ============ | |
| .. important:: | |
| This document describes legacy ``js`` interface. Newer clients are | |
| encouraged to switch to the generic event (``evdev``) interface. | |
| The 1.0 driver uses a new, event based approach to the joystick driver. | |
| Instead of the user program polling for the joystick values, the joystick | |
| driver now reports only any changes of its state. See joystick-api.txt, | |
| joystick.h and jstest.c included in the joystick package for more | |
| information. The joystick device can be used in either blocking or | |
| nonblocking mode, and supports select() calls. | |
| For backward compatibility the old (v0.x) interface is still included. | |
| Any call to the joystick driver using the old interface will return values | |
| that are compatible to the old interface. This interface is still limited | |
| to 2 axes, and applications using it usually decode only 2 buttons, although | |
| the driver provides up to 32. | |
| Initialization | |
| ============== | |
| Open the joystick device following the usual semantics (that is, with open). | |
| Since the driver now reports events instead of polling for changes, | |
| immediately after the open it will issue a series of synthetic events | |
| (JS_EVENT_INIT) that you can read to obtain the initial state of the | |
| joystick. | |
| By default, the device is opened in blocking mode:: | |
| int fd = open ("/dev/input/js0", O_RDONLY); | |
| Event Reading | |
| ============= | |
| :: | |
| struct js_event e; | |
| read (fd, &e, sizeof(e)); | |
| where js_event is defined as:: | |
| struct js_event { | |
| __u32 time; /* event timestamp in milliseconds */ | |
| __s16 value; /* value */ | |
| __u8 type; /* event type */ | |
| __u8 number; /* axis/button number */ | |
| }; | |
| If the read is successful, it will return sizeof(e), unless you wanted to read | |
| more than one event per read as described in section 3.1. | |
| js_event.type | |
| ------------- | |
| The possible values of ``type`` are:: | |
| #define JS_EVENT_BUTTON 0x01 /* button pressed/released */ | |
| #define JS_EVENT_AXIS 0x02 /* joystick moved */ | |
| #define JS_EVENT_INIT 0x80 /* initial state of device */ | |
| As mentioned above, the driver will issue synthetic JS_EVENT_INIT ORed | |
| events on open. That is, if it's issuing a INIT BUTTON event, the | |
| current type value will be:: | |
| int type = JS_EVENT_BUTTON | JS_EVENT_INIT; /* 0x81 */ | |
| If you choose not to differentiate between synthetic or real events | |
| you can turn off the JS_EVENT_INIT bits:: | |
| type &= ~JS_EVENT_INIT; /* 0x01 */ | |
| js_event.number | |
| --------------- | |
| The values of ``number`` correspond to the axis or button that | |
| generated the event. Note that they carry separate numeration (that | |
| is, you have both an axis 0 and a button 0). Generally, | |
| =============== ======= | |
| Axis number | |
| =============== ======= | |
| 1st Axis X 0 | |
| 1st Axis Y 1 | |
| 2nd Axis X 2 | |
| 2nd Axis Y 3 | |
| ...and so on | |
| =============== ======= | |
| Hats vary from one joystick type to another. Some can be moved in 8 | |
| directions, some only in 4, The driver, however, always reports a hat as two | |
| independent axis, even if the hardware doesn't allow independent movement. | |
| js_event.value | |
| -------------- | |
| For an axis, ``value`` is a signed integer between -32767 and +32767 | |
| representing the position of the joystick along that axis. If you | |
| don't read a 0 when the joystick is ``dead``, or if it doesn't span the | |
| full range, you should recalibrate it (with, for example, jscal). | |
| For a button, ``value`` for a press button event is 1 and for a release | |
| button event is 0. | |
| Though this:: | |
| if (js_event.type == JS_EVENT_BUTTON) { | |
| buttons_state ^= (1 << js_event.number); | |
| } | |
| may work well if you handle JS_EVENT_INIT events separately, | |
| :: | |
| if ((js_event.type & ~JS_EVENT_INIT) == JS_EVENT_BUTTON) { | |
| if (js_event.value) | |
| buttons_state |= (1 << js_event.number); | |
| else | |
| buttons_state &= ~(1 << js_event.number); | |
| } | |
| is much safer since it can't lose sync with the driver. As you would | |
| have to write a separate handler for JS_EVENT_INIT events in the first | |
| snippet, this ends up being shorter. | |
| js_event.time | |
| ------------- | |
| The time an event was generated is stored in ``js_event.time``. It's a time | |
| in milliseconds since ... well, since sometime in the past. This eases the | |
| task of detecting double clicks, figuring out if movement of axis and button | |
| presses happened at the same time, and similar. | |
| Reading | |
| ======= | |
| If you open the device in blocking mode, a read will block (that is, | |
| wait) forever until an event is generated and effectively read. There | |
| are two alternatives if you can't afford to wait forever (which is, | |
| admittedly, a long time;) | |
| a) use select to wait until there's data to be read on fd, or | |
| until it timeouts. There's a good example on the select(2) | |
| man page. | |
| b) open the device in non-blocking mode (O_NONBLOCK) | |
| O_NONBLOCK | |
| ---------- | |
| If read returns -1 when reading in O_NONBLOCK mode, this isn't | |
| necessarily a "real" error (check errno(3)); it can just mean there | |
| are no events pending to be read on the driver queue. You should read | |
| all events on the queue (that is, until you get a -1). | |
| For example, | |
| :: | |
| while (1) { | |
| while (read (fd, &e, sizeof(e)) > 0) { | |
| process_event (e); | |
| } | |
| /* EAGAIN is returned when the queue is empty */ | |
| if (errno != EAGAIN) { | |
| /* error */ | |
| } | |
| /* do something interesting with processed events */ | |
| } | |
| One reason for emptying the queue is that if it gets full you'll start | |
| missing events since the queue is finite, and older events will get | |
| overwritten. | |
| The other reason is that you want to know all what happened, and not | |
| delay the processing till later. | |
| Why can get the queue full? Because you don't empty the queue as | |
| mentioned, or because too much time elapses from one read to another | |
| and too many events to store in the queue get generated. Note that | |
| high system load may contribute to space those reads even more. | |
| If time between reads is enough to fill the queue and lose an event, | |
| the driver will switch to startup mode and next time you read it, | |
| synthetic events (JS_EVENT_INIT) will be generated to inform you of | |
| the actual state of the joystick. | |
| .. note:: | |
| As of version 1.2.8, the queue is circular and able to hold 64 | |
| events. You can increment this size bumping up JS_BUFF_SIZE in | |
| joystick.h and recompiling the driver. | |
| In the above code, you might as well want to read more than one event | |
| at a time using the typical read(2) functionality. For that, you would | |
| replace the read above with something like:: | |
| struct js_event mybuffer[0xff]; | |
| int i = read (fd, mybuffer, sizeof(mybuffer)); | |
| In this case, read would return -1 if the queue was empty, or some | |
| other value in which the number of events read would be i / | |
| sizeof(js_event) Again, if the buffer was full, it's a good idea to | |
| process the events and keep reading it until you empty the driver queue. | |
| IOCTLs | |
| ====== | |
| The joystick driver defines the following ioctl(2) operations:: | |
| /* function 3rd arg */ | |
| #define JSIOCGAXES /* get number of axes char */ | |
| #define JSIOCGBUTTONS /* get number of buttons char */ | |
| #define JSIOCGVERSION /* get driver version int */ | |
| #define JSIOCGNAME(len) /* get identifier string char */ | |
| #define JSIOCSCORR /* set correction values &js_corr */ | |
| #define JSIOCGCORR /* get correction values &js_corr */ | |
| For example, to read the number of axes:: | |
| char number_of_axes; | |
| ioctl (fd, JSIOCGAXES, &number_of_axes); | |
| JSIOGCVERSION | |
| ------------- | |
| JSIOGCVERSION is a good way to check in run-time whether the running | |
| driver is 1.0+ and supports the event interface. If it is not, the | |
| IOCTL will fail. For a compile-time decision, you can test the | |
| JS_VERSION symbol:: | |
| #ifdef JS_VERSION | |
| #if JS_VERSION > 0xsomething | |
| JSIOCGNAME | |
| ---------- | |
| JSIOCGNAME(len) allows you to get the name string of the joystick - the same | |
| as is being printed at boot time. The 'len' argument is the length of the | |
| buffer provided by the application asking for the name. It is used to avoid | |
| possible overrun should the name be too long:: | |
| char name[128]; | |
| if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0) | |
| strncpy(name, "Unknown", sizeof(name)); | |
| printf("Name: %s\n", name); | |
| JSIOC[SG]CORR | |
| ------------- | |
| For usage on JSIOC[SG]CORR I suggest you to look into jscal.c They are | |
| not needed in a normal program, only in joystick calibration software | |
| such as jscal or kcmjoy. These IOCTLs and data types aren't considered | |
| to be in the stable part of the API, and therefore may change without | |
| warning in following releases of the driver. | |
| Both JSIOCSCORR and JSIOCGCORR expect &js_corr to be able to hold | |
| information for all axis. That is, struct js_corr corr[MAX_AXIS]; | |
| struct js_corr is defined as:: | |
| struct js_corr { | |
| __s32 coef[8]; | |
| __u16 prec; | |
| __u16 type; | |
| }; | |
| and ``type``:: | |
| #define JS_CORR_NONE 0x00 /* returns raw values */ | |
| #define JS_CORR_BROKEN 0x01 /* broken line */ | |
| Backward compatibility | |
| ====================== | |
| The 0.x joystick driver API is quite limited and its usage is deprecated. | |
| The driver offers backward compatibility, though. Here's a quick summary:: | |
| struct JS_DATA_TYPE js; | |
| while (1) { | |
| if (read (fd, &js, JS_RETURN) != JS_RETURN) { | |
| /* error */ | |
| } | |
| usleep (1000); | |
| } | |
| As you can figure out from the example, the read returns immediately, | |
| with the actual state of the joystick:: | |
| struct JS_DATA_TYPE { | |
| int buttons; /* immediate button state */ | |
| int x; /* immediate x axis value */ | |
| int y; /* immediate y axis value */ | |
| }; | |
| and JS_RETURN is defined as:: | |
| #define JS_RETURN sizeof(struct JS_DATA_TYPE) | |
| To test the state of the buttons, | |
| :: | |
| first_button_state = js.buttons & 1; | |
| second_button_state = js.buttons & 2; | |
| The axis values do not have a defined range in the original 0.x driver, | |
| except for that the values are non-negative. The 1.2.8+ drivers use a | |
| fixed range for reporting the values, 1 being the minimum, 128 the | |
| center, and 255 maximum value. | |
| The v0.8.0.2 driver also had an interface for 'digital joysticks', (now | |
| called Multisystem joysticks in this driver), under /dev/djsX. This driver | |
| doesn't try to be compatible with that interface. | |
| Final Notes | |
| =========== | |
| :: | |
| ____/| Comments, additions, and specially corrections are welcome. | |
| \ o.O| Documentation valid for at least version 1.2.8 of the joystick | |
| =(_)= driver and as usual, the ultimate source for documentation is | |
| U to "Use The Source Luke" or, at your convenience, Vojtech ;) |