| /********************************************************** | |
| * Copyright 2007-2015 VMware, Inc. All rights reserved. | |
| * | |
| * Permission is hereby granted, free of charge, to any person | |
| * obtaining a copy of this software and associated documentation | |
| * files (the "Software"), to deal in the Software without | |
| * restriction, including without limitation the rights to use, copy, | |
| * modify, merge, publish, distribute, sublicense, and/or sell copies | |
| * of the Software, and to permit persons to whom the Software is | |
| * furnished to do so, subject to the following conditions: | |
| * | |
| * The above copyright notice and this permission notice shall be | |
| * included in all copies or substantial portions of the Software. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS | |
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| * SOFTWARE. | |
| * | |
| **********************************************************/ | |
| /* | |
| * svga3d_limits.h -- | |
| * | |
| * SVGA 3d hardware limits | |
| */ | |
| #ifndef _SVGA3D_LIMITS_H_ | |
| #define _SVGA3D_LIMITS_H_ | |
| #define INCLUDE_ALLOW_MODULE | |
| #define INCLUDE_ALLOW_USERLEVEL | |
| #define INCLUDE_ALLOW_VMCORE | |
| #include "includeCheck.h" | |
| #define SVGA3D_NUM_CLIPPLANES 6 | |
| #define SVGA3D_MAX_RENDER_TARGETS 8 | |
| #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS) | |
| #define SVGA3D_MAX_UAVIEWS 8 | |
| #define SVGA3D_MAX_CONTEXT_IDS 256 | |
| #define SVGA3D_MAX_SURFACE_IDS (32 * 1024) | |
| /* | |
| * Maximum ID a shader can be assigned on a given context. | |
| */ | |
| #define SVGA3D_MAX_SHADERIDS 5000 | |
| /* | |
| * Maximum number of shaders of a given type that can be defined | |
| * (including all contexts). | |
| */ | |
| #define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000 | |
| #define SVGA3D_NUM_TEXTURE_UNITS 32 | |
| #define SVGA3D_NUM_LIGHTS 8 | |
| /* | |
| * Maximum size in dwords of shader text the SVGA device will allow. | |
| * Currently 8 MB. | |
| */ | |
| #define SVGA3D_MAX_SHADER_MEMORY (8 * 1024 * 1024 / sizeof(uint32)) | |
| #define SVGA3D_MAX_CLIP_PLANES 6 | |
| /* | |
| * This is the limit to the number of fixed-function texture | |
| * transforms and texture coordinates we can support. It does *not* | |
| * correspond to the number of texture image units (samplers) we | |
| * support! | |
| */ | |
| #define SVGA3D_MAX_TEXTURE_COORDS 8 | |
| /* | |
| * Number of faces in a cubemap. | |
| */ | |
| #define SVGA3D_MAX_SURFACE_FACES 6 | |
| /* | |
| * Maximum number of array indexes in a GB surface (with DX enabled). | |
| */ | |
| #define SVGA3D_MAX_SURFACE_ARRAYSIZE 512 | |
| /* | |
| * The maximum number of vertex arrays we're guaranteed to support in | |
| * SVGA_3D_CMD_DRAWPRIMITIVES. | |
| */ | |
| #define SVGA3D_MAX_VERTEX_ARRAYS 32 | |
| /* | |
| * The maximum number of primitive ranges we're guaranteed to support | |
| * in SVGA_3D_CMD_DRAWPRIMITIVES. | |
| */ | |
| #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 | |
| #endif /* _SVGA3D_LIMITS_H_ */ |