| The QNX6 Filesystem |
| =================== |
| |
| The qnx6fs is used by newer QNX operating system versions. (e.g. Neutrino) |
| It got introduced in QNX 6.4.0 and is used default since 6.4.1. |
| |
| Option |
| ====== |
| |
| mmi_fs Mount filesystem as used for example by Audi MMI 3G system |
| |
| Specification |
| ============= |
| |
| qnx6fs shares many properties with traditional Unix filesystems. It has the |
| concepts of blocks, inodes and directories. |
| On QNX it is possible to create little endian and big endian qnx6 filesystems. |
| This feature makes it possible to create and use a different endianness fs |
| for the target (QNX is used on quite a range of embedded systems) platform |
| running on a different endianness. |
| The Linux driver handles endianness transparently. (LE and BE) |
| |
| Blocks |
| ------ |
| |
| The space in the device or file is split up into blocks. These are a fixed |
| size of 512, 1024, 2048 or 4096, which is decided when the filesystem is |
| created. |
| Blockpointers are 32bit, so the maximum space that can be addressed is |
| 2^32 * 4096 bytes or 16TB |
| |
| The superblocks |
| --------------- |
| |
| The superblock contains all global information about the filesystem. |
| Each qnx6fs got two superblocks, each one having a 64bit serial number. |
| That serial number is used to identify the "active" superblock. |
| In write mode with reach new snapshot (after each synchronous write), the |
| serial of the new master superblock is increased (old superblock serial + 1) |
| |
| So basically the snapshot functionality is realized by an atomic final |
| update of the serial number. Before updating that serial, all modifications |
| are done by copying all modified blocks during that specific write request |
| (or period) and building up a new (stable) filesystem structure under the |
| inactive superblock. |
| |
| Each superblock holds a set of root inodes for the different filesystem |
| parts. (Inode, Bitmap and Longfilenames) |
| Each of these root nodes holds information like total size of the stored |
| data and the addressing levels in that specific tree. |
| If the level value is 0, up to 16 direct blocks can be addressed by each |
| node. |
| Level 1 adds an additional indirect addressing level where each indirect |
| addressing block holds up to blocksize / 4 bytes pointers to data blocks. |
| Level 2 adds an additional indirect addressing block level (so, already up |
| to 16 * 256 * 256 = 1048576 blocks that can be addressed by such a tree). |
| |
| Unused block pointers are always set to ~0 - regardless of root node, |
| indirect addressing blocks or inodes. |
| Data leaves are always on the lowest level. So no data is stored on upper |
| tree levels. |
| |
| The first Superblock is located at 0x2000. (0x2000 is the bootblock size) |
| The Audi MMI 3G first superblock directly starts at byte 0. |
| Second superblock position can either be calculated from the superblock |
| information (total number of filesystem blocks) or by taking the highest |
| device address, zeroing the last 3 bytes and then subtracting 0x1000 from |
| that address. |
| |
| 0x1000 is the size reserved for each superblock - regardless of the |
| blocksize of the filesystem. |
| |
| Inodes |
| ------ |
| |
| Each object in the filesystem is represented by an inode. (index node) |
| The inode structure contains pointers to the filesystem blocks which contain |
| the data held in the object and all of the metadata about an object except |
| its longname. (filenames longer than 27 characters) |
| The metadata about an object includes the permissions, owner, group, flags, |
| size, number of blocks used, access time, change time and modification time. |
| |
| Object mode field is POSIX format. (which makes things easier) |
| |
| There are also pointers to the first 16 blocks, if the object data can be |
| addressed with 16 direct blocks. |
| For more than 16 blocks an indirect addressing in form of another tree is |
| used. (scheme is the same as the one used for the superblock root nodes) |
| |
| The filesize is stored 64bit. Inode counting starts with 1. (while long |
| filename inodes start with 0) |
| |
| Directories |
| ----------- |
| |
| A directory is a filesystem object and has an inode just like a file. |
| It is a specially formatted file containing records which associate each |
| name with an inode number. |
| '.' inode number points to the directory inode |
| '..' inode number points to the parent directory inode |
| Eeach filename record additionally got a filename length field. |
| |
| One special case are long filenames or subdirectory names. |
| These got set a filename length field of 0xff in the corresponding directory |
| record plus the longfile inode number also stored in that record. |
| With that longfilename inode number, the longfilename tree can be walked |
| starting with the superblock longfilename root node pointers. |
| |
| Special files |
| ------------- |
| |
| Symbolic links are also filesystem objects with inodes. They got a specific |
| bit in the inode mode field identifying them as symbolic link. |
| The directory entry file inode pointer points to the target file inode. |
| |
| Hard links got an inode, a directory entry, but a specific mode bit set, |
| no block pointers and the directory file record pointing to the target file |
| inode. |
| |
| Character and block special devices do not exist in QNX as those files |
| are handled by the QNX kernel/drivers and created in /dev independent of the |
| underlaying filesystem. |
| |
| Long filenames |
| -------------- |
| |
| Long filenames are stored in a separate addressing tree. The staring point |
| is the longfilename root node in the active superblock. |
| Each data block (tree leaves) holds one long filename. That filename is |
| limited to 510 bytes. The first two starting bytes are used as length field |
| for the actual filename. |
| If that structure shall fit for all allowed blocksizes, it is clear why there |
| is a limit of 510 bytes for the actual filename stored. |
| |
| Bitmap |
| ------ |
| |
| The qnx6fs filesystem allocation bitmap is stored in a tree under bitmap |
| root node in the superblock and each bit in the bitmap represents one |
| filesystem block. |
| The first block is block 0, which starts 0x1000 after superblock start. |
| So for a normal qnx6fs 0x3000 (bootblock + superblock) is the physical |
| address at which block 0 is located. |
| |
| Bits at the end of the last bitmap block are set to 1, if the device is |
| smaller than addressing space in the bitmap. |
| |
| Bitmap system area |
| ------------------ |
| |
| The bitmap itself is divided into three parts. |
| First the system area, that is split into two halves. |
| Then userspace. |
| |
| The requirement for a static, fixed preallocated system area comes from how |
| qnx6fs deals with writes. |
| Each superblock got it's own half of the system area. So superblock #1 |
| always uses blocks from the lower half while superblock #2 just writes to |
| blocks represented by the upper half bitmap system area bits. |
| |
| Bitmap blocks, Inode blocks and indirect addressing blocks for those two |
| tree structures are treated as system blocks. |
| |
| The rational behind that is that a write request can work on a new snapshot |
| (system area of the inactive - resp. lower serial numbered superblock) while |
| at the same time there is still a complete stable filesystem structer in the |
| other half of the system area. |
| |
| When finished with writing (a sync write is completed, the maximum sync leap |
| time or a filesystem sync is requested), serial of the previously inactive |
| superblock atomically is increased and the fs switches over to that - then |
| stable declared - superblock. |
| |
| For all data outside the system area, blocks are just copied while writing. |