| /* SPDX-License-Identifier: GPL-2.0 */ |
| /* |
| * Copyright (C) 1995-2004 Russell King |
| * |
| * Delay routines, using a pre-computed "loops_per_second" value. |
| */ |
| #ifndef __ASM_ARM_DELAY_H |
| #define __ASM_ARM_DELAY_H |
| |
| #include <asm/memory.h> |
| #include <asm/param.h> /* HZ */ |
| |
| /* |
| * Loop (or tick) based delay: |
| * |
| * loops = loops_per_jiffy * jiffies_per_sec * delay_us / us_per_sec |
| * |
| * where: |
| * |
| * jiffies_per_sec = HZ |
| * us_per_sec = 1000000 |
| * |
| * Therefore the constant part is HZ / 1000000 which is a small |
| * fractional number. To make this usable with integer math, we |
| * scale up this constant by 2^31, perform the actual multiplication, |
| * and scale the result back down by 2^31 with a simple shift: |
| * |
| * loops = (loops_per_jiffy * delay_us * UDELAY_MULT) >> 31 |
| * |
| * where: |
| * |
| * UDELAY_MULT = 2^31 * HZ / 1000000 |
| * = (2^31 / 1000000) * HZ |
| * = 2147.483648 * HZ |
| * = 2147 * HZ + 483648 * HZ / 1000000 |
| * |
| * 31 is the biggest scale shift value that won't overflow 32 bits for |
| * delay_us * UDELAY_MULT assuming HZ <= 1000 and delay_us <= 2000. |
| */ |
| #define MAX_UDELAY_MS 2 |
| #define UDELAY_MULT UL(2147 * HZ + 483648 * HZ / 1000000) |
| #define UDELAY_SHIFT 31 |
| |
| #ifndef __ASSEMBLY__ |
| |
| struct delay_timer { |
| unsigned long (*read_current_timer)(void); |
| unsigned long freq; |
| }; |
| |
| extern struct arm_delay_ops { |
| void (*delay)(unsigned long); |
| void (*const_udelay)(unsigned long); |
| void (*udelay)(unsigned long); |
| unsigned long ticks_per_jiffy; |
| } arm_delay_ops; |
| |
| #define __delay(n) arm_delay_ops.delay(n) |
| |
| /* |
| * This function intentionally does not exist; if you see references to |
| * it, it means that you're calling udelay() with an out of range value. |
| * |
| * With currently imposed limits, this means that we support a max delay |
| * of 2000us. Further limits: HZ<=1000 |
| */ |
| extern void __bad_udelay(void); |
| |
| /* |
| * division by multiplication: you don't have to worry about |
| * loss of precision. |
| * |
| * Use only for very small delays ( < 2 msec). Should probably use a |
| * lookup table, really, as the multiplications take much too long with |
| * short delays. This is a "reasonable" implementation, though (and the |
| * first constant multiplications gets optimized away if the delay is |
| * a constant) |
| */ |
| #define __udelay(n) arm_delay_ops.udelay(n) |
| #define __const_udelay(n) arm_delay_ops.const_udelay(n) |
| |
| #define udelay(n) \ |
| (__builtin_constant_p(n) ? \ |
| ((n) > (MAX_UDELAY_MS * 1000) ? __bad_udelay() : \ |
| __const_udelay((n) * UDELAY_MULT)) : \ |
| __udelay(n)) |
| |
| /* Loop-based definitions for assembly code. */ |
| extern void __loop_delay(unsigned long loops); |
| extern void __loop_udelay(unsigned long usecs); |
| extern void __loop_const_udelay(unsigned long); |
| |
| /* Delay-loop timer registration. */ |
| #define ARCH_HAS_READ_CURRENT_TIMER |
| extern void register_current_timer_delay(const struct delay_timer *timer); |
| |
| #endif /* __ASSEMBLY__ */ |
| |
| #endif /* defined(_ARM_DELAY_H) */ |
| |